"Cyberpunk 2077" (New DLC "Phantom Liberty" | (9/26)

Killer Instinct

To live in hearts we leave behind is to never die.
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v's voice actor is trash


The female V voice actor is married to the guy, so they must have been a package deal. Only logical explanation I can think of. He tries too hard and the delivery is awful, but CDPR 100% had to sign off on it and instruct him. I just can't believe they heard some of those lines and went,

"We found him." :krs:


Only thing motivating me to do a male playthrough is Panam. :smh:
 

TheGodling

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1. River's revolver.
2. Johnny's gun.
3. Comrade's Hammer.

One of these is not like the others. :mjlit:



KlfHLYb.png
 

Redguard

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The female V voice actor is married to the guy, so they must have been a package deal. Only logical explanation I can think of. He tries too hard and the delivery is awful, but CDPR 100% had to sign off on it and instruct him. I just can't believe they heard some of those lines and went,

"We found him." :krs:


Only thing motivating me to do a male playthrough is Panam. :smh:

The female V voice actor is Cherami Leigh.

Cherami Leigh

Judy's voice actor is the woman who is married to the voice actor of the male V.

 

BaggerofTea

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That would be my rating as well, I'm approaching max level and have done almost all side content possible

The open world just isn't that engaging.
I WISH there was some fun side activities to just bullshyt in. Casino, arcade, fukking Gwent, anything


Felt more like an action - adventure than rpg
 

Pure Water

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If Evelyn hoe ass would have told me soul killer was on the chip, maybe we would have never thought to put the chip in our head in the first place. Glad she offed herself.
 

Easy-E

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i don't know how yal be putting 50+ hours into shyt you don't even like

that shyt does not add up

Serious question, because I've always respected your opinions on video games.

What's the right time to put into a 5/10, 6/10, 7/10 rated video game?

:beli:

Because if we (I rate this game a 6/10) dropped if off at 5 hours, we'd get the opposite reaction.

FACT: There's 1's, 2's and 3's of course, but, most average to above average video games are that way because they're good enough to invest in the first 10% of it, butt fall off for the rest of the game.

Example;

The Dum-Dum/Militech/Dexter Deshawn mission has theee most possible outcomes than any mission in the game.

The Pickup - Cyberpunk 2077 Wiki Guide - IGN

flowchart-cp-pickup-v2.jpg


And this in within the first 5 hours of the game.

Name one mission with that much complexity throughout the entire game.

Plus, video games are social; especially probably the most hyped game of all time.

Of course I wanted to see the game through.

The game isn't trash. It's overrated.

But, if they can atleast get it playable, I'd suggest this game for your average gamer.

6/10 :yeshrug:80 hours played (Covid, I work from home and played it while working on my Android via Stadia to pass the time)
 
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Fctftl

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Serious question, because I've always respected your opinions on video games.

What's the right time to put into a 5/10, 6/10, 7/10 rated video game?

:beli:

Because if we (I rate this game a 6/10) dropped if off at 5 hours, we'd get the opposite reaction.

FACT: There's 1's, 2's and 3's or course, but, most average to below average video games are that way because they're good enough to invest in the first 10% of it, butt fall off for the rest of the game.

Example;

The Dum-Dum/Militech/Dexter Deshawn mission has thee most possible outcomes than any mission in the game.

The Pickup - Cyberpunk 2077 Wiki Guide - IGN

flowchart-cp-pickup-v2.jpg


And this in within the first 5 hours of the game.

Name one mission with that much complexity throughout the entire game.

Plus, video games are social; especially probably the most hyped game of all time.

Of course I wanted to see the game through.

The game isn't trash. It's overrated.

But, if they can atleast get it playable, I'd suggest this game for your average gamer.

6/10 :yeshrug:80 hours played (Covid, I work from home and played it while working on my Android via Stadia to pass the time)
Youd get told you aint play the game enough to give it a chance, and youd be shyt on for not checkin out the sidequests. and then youd be told if only you played more youd think it was a classic:lolbron:
 

Easy-E

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Youd get told you aint play the game enough to give it a chance, and youd be shyt on for not checkin out the sidequests. and then youd be told if only you played more youd think it was a classic:lolbron:

Exactly.

And the main story is just as short as people feared.
  • The First Act is like 4 or 5 missions for Dexter
  • The Second Act is meeting Johnny and a bunch of flashbacks...plus trying to get to Lady Arasaka at the parade
  • The Third Act is basically the last mission and epilogue
The side missions are definitely not filler and essential to atleast understand the world, but, them shyts are the definition of opinion.

The game just feels half baked. The graphics (not necessarily the technical stability of the graphics) and voice performances/direction/production are the only thing that felt like they went from step A to step Z.

You ever took some cookies out the oven too soon. :dame:

Them bytches still good, but, you definitely ain't trying eat them like that every day.
 

Insensitive

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The story being so short is what shocked me the most.
Also, the use of other fixers is another thing that's weird in
this game.
Regina Jones low key has THE MOST missions out of ALL of the fixers in Night City.
Which is weird, it makes NO SENSE that the fixer designated for "Watson" essentially becomes
one of the most important fixers you meet in the game. Wakako ? Padre ? The Chick in the badlands ?
Mr. Hands ? etc. All of these people have a PALTRY amount of Jobs.

Don't get even get me started on Rogue :pachaha: Queen of the afterlife yet somehow someway
I get like 5 missions given to me no matter my street cred level.

It seems to me like that all of these functions were supposed to tie into each other better
but ultimately they're treated like distinct and separate things.


Also what's up with these areas which are blocked off ?
There's a huge base to the east of North Oak, "can't go there".
There's a space port "can't go there".
And so on.
It's just weird.
 
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firemanBk

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The story being so short is what shocked me the most.
Also, the use of other fixers is another thing that's weird in
this game.
Regina Jones low key has THE MOST missions out of ALL of the fixers in Night City.
Which is weird, it makes NO SENSE that the fixer designated for "Watson" essentially becomes
one of the most important fixers you meet in the game. Wakako ? Padre ? The Chick in the badlands ?
Mr. Hands ? etc. All of these people have a PALTRY amount of Jobs.

Don't get even get me started on Rogue :pachaha: Queen of the afterlife yet somehow someway
I get like 5 missions given to me no matter my street cred level.

It seems to me like that all of these functions were supposed to tie into each other better
but ultimately they're treated like distinct and separate things.


Also what's up with these areas which are blocked off ?
There's a huge base to the east of North Oak, "can't go there".
There's a space port "can't go there".
And so on.
It's just weird.
The content isn't spread out very well at all.
By far the most content is in and around Watson.
Pacifica is almost a joke with how little content is there. Badlands is very little content spread over a humongous, boring desert
 

Easy-E

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The content isn't spread out very well at all.
By far the most content is in and around Watson.
Pacifica is almost a joke with how little content is there. Badlands is very little content spread over a humongous, boring desert

Breh

ONE MISSION. ONE. with the Voodoo Boyz. :mjlol:
 
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