Cities: Skylines II (PC, Xbox Series X|S, PS5) (October 24, 2023)

Obreh Winfrey

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kevin-hart-crying.gif

Aint no way this still the unity engine right?

Right :damn:
I'm sure it is, keep modders happy.
 

Low End Derrick

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Pedestrian streets and parking lots in the base game.
 

At30wecashout

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Day-1 purchase.

Edit: No native linux compatability?:beli:Guess its time to get familiar with Proton.
 
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Obreh Winfrey

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Pedestrian streets and parking lots in the base game.

A properly running Xenforo instance :blessed:
 

Low End Derrick

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This means pathfinding calculations are more numerous and more in-depth than in Cities: Skylines as the agents have more features affecting their decisions. However, the calculations are more efficient, resulting in higher performance across the board as the pathfinding and simulation among other calculations take advantage of all the available processing power of the multicore CPUs.
Also, as a major improvement to the first game in the series, Cities: Skylines II doesn’t feature hard limits for agents moving about in the city. Overall, the performance of the simulation and pathfinding is vastly improved which means larger populations are possible. The only real limits to the simulation are the hardware limitations on the platform running the game.

4%20Large%20city.png

My rig is overheating just from loading that picture. :whew:
 

Mook

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they pushed back life by you :unimpressed:
 
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