Capcom targeting 30fps for Dead Rising 3, working with Microsoft

King Sun

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Spliff

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its not even 30fps tho :mjpls:

Is Killzone? :mjpls:

Have these problems been fixed yet? :mjpls:

When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely 25-30FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4


Yeah, but he selectively omitted the fact that devs of the game have came out and said that they are aiming for 60fps online.

If DR3 was a single gametype with little/no AI on a small map hosting <24 player models, you'd have a point.
 

MeachTheMonster

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Really??

Tell us about your experience
You stans no it's the truth that's why none of you bought the last one.
I wouldn't say scrambling. 30 FPS is confirmed.

The only game struggling is dead rising where they're still trying to work on/hoping for 30 FPS
30fps is the goal, but play tests confirmed that it is barely running at 25fps
 

Mensch Fontana

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real talk though, if DR3 didnt have the power of the cloud behind it whats that frame rate looking like?
 
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