Call of Duty Black Ops 3 [Official Thread]

#StarkSet

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:mindblown:

BO2 along with MW1 have the biggest skill gaps in any COD game.

The maps in Ghosts were absolutely awful. The game itself was as bad.
gonna have to say bo1 had the biggest skill gap

you didnt get rewarded for dying in that game and you couldnt pick up points for assists or taking out equipment


you simply killed or were killed
 

#StarkSet

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:sitdown: Black Ops 2 was the most casual friendly of all the call of duty's that game is NOT that great. all small maps with very little tactics

Ghosts actually got it right, it actually was the first to remind me of BO1. AW is really the most different

MW2 was broken due to how easy the good people would end games with a nuke, and MW3 was par. I hate how many people say BO2 is "competitive" and what not its the same type argument losers try to convince themselves that Super Smash Brothers should be compared to a game like Street Fighter or MvC.

BO2 was good but its not the best in the series

im deadass, BO2 is the fastest playing of all of them

Most of the maps in BO2 are small, the time before you encounter an enemy is the shortest. It also was one of the worst with spawn camping(e.g. the back of the house on Mission)

that game was a mess for anyone that plays tactically. There were fewer paths through the map than any other duty. It was easy bake in comparison to CoD4 which had some of the best maps of the entire series

ok there was some overlap there

but three lane is EASY MODE, compare to a map like Favela which had like 6-7 different ways from point A to point B you have multiple avenues (which was one of the big design points in Ghosts maps)

see where we differ in opinion is what we call skilled, the speed at which you draw your gun on someone who pops out a door is akin to the skill used in a game like lethal enforcers. Being in the right place because you know the enemy team is likely to try and cross is another type of skill. Tracking and psychology which DONT happen when the maps are too small

my roommate is all about the speedier gameplay and what not but that aint "real" what-so-ever. Its kind of the point im making about the deterioration of "realistic" shooters which hit its worst with BO2


:mjlol:









:camby:
 

The Infamous

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are you saying that people should require 5+ bullets to put down? :ld:

SOCOM would have made you break your tv

this is the KEY difference between a game like Halo and a supposed "realistic" shooter

4-5 so you actually have some time to react and use your gun skill. Getting 2-bulleted is a joke. It requires little to no skill. In Ghosts, it's not a matter of gun skill. It's a matter of who sees who first.
 

The Infamous

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gonna have to say bo1 had the biggest skill gap

you didnt get rewarded for dying in that game and you couldnt pick up points for assists or taking out equipment


you simply killed or were killed

Good point, I completely forgot about BO1.
 

MMS

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4-5 so you actually have some time to react and use your gun skill. Getting 2-bulleted is a joke. It requires little to no skill. In Ghosts, it's not a matter of gun skill. It's a matter of who sees who first.
see i understand now

cause thats how it was playing games like Quake, but to me that has no place in a realistic shooter

so ill take it the realism aspect just isnt appealing to you which i can respect as long as its clear we dont define skill the same way
 

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It's funny how the best maps in Ghosts were the symmetrical, small to medium sized, and balanced ones (which BO2 was known for). Freight, Sovereign, Strikezone & Warhawk.
 

#StarkSet

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because what :ld: the maps were too big? seems like a common trend
I agree with ghosts about the guns :banderas:, every class had 4-5 guns that were good to use



but kill streaks were ass as shyt and the maps to big, games in tdm went to the time limit all the time. That shyt shoudnt happen
 

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see i understand now

cause thats how it was playing games like Quake, but to me that has no place in a realistic shooter

so ill take it the realism aspect just isnt appealing to you which i can respect as long as its clear we dont define skill the same way

Being able to kill an enemy almost instantly isn't skillful to me.
 

MMS

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It's funny how the best maps in Ghosts were the symmetrical, small to medium sized, and balanced ones. Freight, Sovereign, Strikezone & Warhawk.

16i23d.jpg
worst map in the whole series i might say

the rest at a minimum had 4 lanes to flank the enemy

one of the maps became shyt because of the doors if i remember correct it was a desert like map but when those doors were open :blessed: one of the goats

GOAT CoD map hands down is Favela
favela-map-tips.jpg
 

MMS

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I agree with ghosts about the guns :banderas:, every class had 4-5 guns that were good to use



but kill streaks were ass as shyt and the maps to big, games in tdm went to the time limit all the time. That shyt shoudnt happen
bruh ill say this, the low-mid range killstreaks were buttcheeks(vulture :gag:)

but Hind, gryphon, helo pilot, and loki were showstoppers. helo pilot is ALMOST as powerful as the original chopper gunner when flown right
 
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