Call of Duty Black Ops 3 [Official Thread]

MMS

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BO2 casual friendly? Ghosts got right? :mindblown:

BO2 is the second best COD title.
im deadass, BO2 is the fastest playing of all of them

Most of the maps in BO2 are small, the time before you encounter an enemy is the shortest. It also was one of the worst with spawn camping(e.g. the back of the house on Mission)

that game was a mess for anyone that plays tactically. There were fewer paths through the map than any other duty. It was easy bake in comparison to CoD4 which had some of the best maps of the entire series
 

The Infamous

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im deadass, BO2 is the fastest playing of all of them

Most of the maps in BO2 are small, the time before you encounter an enemy is the shortest. It also was one of the worst with spawn camping(e.g. the back of the house on Mission)

that game was a mess for anyone that plays tactically. There were fewer paths through the map than any other duty. It was easy bake in comparison to CoD4 which had some of the best maps of the entire series

BO2 is faster than AW? :what:

Mission is a MW3 map.

BO2 had small to medium sized maps. They were symmetrical and balanced 3 lane maps.

BO2 was a balanced and fair game. And it had a relatively big skill gap (at least for COD). It favoured skilled players.
 

Spiritual Stratocaster

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Advanced Warfare is the best one IMO. I'm a huge Battlefield 4 fan though. Hardline campaign has been extremely boring to me. I know a lot of people don't care about the campaign but I always beat the single player before diving into multi.
:huhldup:




World at War getting no love :francis:

Beating that game on veteran was insane :ohlawd:
 

MMS

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BO2 is faster than AW? :what:

Mission is a MW3 map.

BO2 had small to medium sized maps. They were symmetrical and balanced 3 lane maps.

BO2 was a balanced and fair game. And it had a relatively big skill gap (at least for COD). It favoured skilled players.
ok there was some overlap there

but three lane is EASY MODE, compare to a map like Favela which had like 6-7 different ways from point A to point B you have multiple avenues (which was one of the big design points in Ghosts maps)

see where we differ in opinion is what we call skilled, the speed at which you draw your gun on someone who pops out a door is akin to the skill used in a game like lethal enforcers. Being in the right place because you know the enemy team is likely to try and cross is another type of skill. Tracking and psychology which DONT happen when the maps are too small

my roommate is all about the speedier gameplay and what not but that aint "real" what-so-ever. Its kind of the point im making about the deterioration of "realistic" shooters which hit its worst with BO2
 

Kamikaze Revy

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@HarlemRiverDrive put "officval thread" in the title
:umad:

3951048-4731560699-7297_.gif
 

The Infamous

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ok there was some overlap there

but three lane is EASY MODE, compare to a map like Favela which had like 6-7 different ways from point A to point B you have multiple avenues (which was one of the big design points in Ghosts maps)

see where we differ in opinion is what we call skilled, the speed at which you draw your gun on someone who pops out a door is akin to the skill used in a game like lethal enforcers. Being in the right place because you know the enemy team is likely to try and cross is another type of skill. Tracking and psychology which DONT happen when the maps are too small

my roommate is all about the speedier gameplay and what not but that aint "real" what-so-ever. Its kind of the point im making about the deterioration of "realistic" shooters which hit its worst with BO2

:mindblown:

BO2 along with MW1 have the biggest skill gaps in any COD game.

The maps in Ghosts were absolutely awful. The game itself was as bad.
 

MMS

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:mindblown:

BO2 along with MW1 have the biggest skill gaps in any COD game.

The maps in Ghosts were absolutely awful. The game itself was as bad.

MW1 had skill gaps because it was the first for many people playing that game, by the time BO2 came out they had all but made sniping obsolete

MW2 IMO had the biggest gaps, there were more 25-1 type games where people ended it in a round than any other duty(and i wanna say they did away with the nuke ending the game after that)

when i talk skill im alluding to the tactics players use to take advantage of the map NOT how fast they can draw on someone. I am way more impressed seeing a last man standing take on four guys because he knows the ins and outs of where hes going versus his opposition
 
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