Black Myth Wukong Studio CEO questions TGA’s Selection Criteria

Jaguar93

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:russ:Homie wrote his GOTY acceptance speech 2 years before the game’s release.
It has been a day since the TGA Awards. I am here to say a few words from my heart. I think it may be useful to some friends. After all, I didn't have the opportunity to speak on stage yesterday .

1
This awards ceremony coincided with the release of a relatively large update. For me personally, this project that took seven years has officially come to an end.
The four nominations for Black Myth: Wukong (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) are all the first in China. In the end, it won the Best Action and Player's Voice, especially the Player's Voice, which is gratifying.
But I must admit that there are disappointments and regrets, and more of them are giving up illusions.
The games nominated this year are all excellent, but I really don't understand the selection criteria for this year's Game of the Year. I came here for nothing!
2
From yesterday to now, I have also seen strong dissatisfaction, unwillingness and unhappiness in the comments of many players - most of them expressed in a humorous and deconstructive way, which is hilarious.
I can fully understand these unwillingness and sympathize with these unhappiness, because I know that behind these emotions, it is not pain and malice, but self-esteem and self-confidence.
It's normal to be a little angry when you are so confident but not recognized by others.
I am actually... more confident than you (refer to my first answer on Zhihu). The speech for the annual game was written two years ago, but it was not used.
[bitter]


[bitter]

[bitter]


During the development of this game, many colleagues were not as optimistic as I was. They may have played too many intermediate versions, so they inevitably felt that this game still had too many flaws and it was unlikely to be launched on time.
One of my main jobs in the company is to constantly comfort them that we have done a good job and the product has been improving.
Yes, you can't be confident only when you have won.
That is not confidence, but a repetition of the result.
If you lose today, you may lose tomorrow, but so what?
The factors that affect the result are too complex, so the result must be uncertain. The only thing we can be sure of is to choose what we are doing -
do specific things, do difficult things, and do things we believe in.
Of course, we should be confident when doing these.
 
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The Mad Titan

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:russ:Homie wrote his GOTY acceptance speech 2 years before the game’s release.
It has been a day since the TGA Awards. I am here to say a few words from my heart. I think it may be useful to some friends. After all, I didn't have the opportunity to speak on stage yesterday .

1
This awards ceremony coincided with the release of a relatively large update. For me personally, this project that took seven years has officially come to an end.
The four nominations for Black Myth: Wukong (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) are all the first in China. In the end, it won the Best Action and Player's Voice, especially the Player's Voice, which is gratifying.
But I must admit that there are disappointments and regrets, and more of them are giving up illusions.
The games nominated this year are all excellent, but I really don't understand the selection criteria for this year's Game of the Year. I came here for nothing!
2
From yesterday to now, I have also seen strong dissatisfaction, unwillingness and unhappiness in the comments of many players - most of them expressed in a humorous and deconstructive way, which is hilarious.
I can fully understand these unwillingness and sympathize with these unhappiness, because I know that behind these emotions, it is not pain and malice, but self-esteem and self-confidence.
It's normal to be a little angry when you are so confident but not recognized by others.
I am actually... more confident than you (refer to my first answer on Zhihu). The speech for the annual game was written two years ago, but it was not used.
[bitter]


[bitter]

[bitter]


During the development of this game, many colleagues were not as optimistic as I was. They may have played too many intermediate versions, so they inevitably felt that this game still had too many flaws and it was unlikely to be launched on time.
One of my main jobs in the company is to constantly comfort them that we have done a good job and the product has been improving.
Yes, you can't be confident only when you have won.
That is not confidence, but a repetition of the result.
If you lose today, you may lose tomorrow, but so what?
The factors that affect the result are too complex, so the result must be uncertain. The only thing we can be sure of is to choose what we are doing -
do specific things, do difficult things, and do things we believe in.
Of course, we should be confident when doing these.
Logically speaking Wukong should have won, It literally was the biggest game in the world this year and most praised.
 
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