So this entire incoherent rant is covered in a single sentence of my reply
What you listed concerning gameplay elements like crafting, settlements and raids are non-essential and do nothing to add to the game as a
story based rpg. Ask gamers what they love about the fallout series or their favorite moments, and not a single person is saying 'I loved building settlements in fallout 4'.
When I say those words, I'm using their actual meanings, not contorting them to fit my argument. Even if I entertained this terrible logic, it still makes no sense
'how satisfying the quests are', 'how interesting the world is' are features of good writing, they don't work if the writing is shallow, they become fetch quests. Good developers don't build a physical world then write story in order to justify it, they don't litter the world with quests then write dialogue for the characters afterward. Character, world building, and quests are first written out, you're talking about Fallout as if it's an MMO. You're also conflating 'character building' with the term 'character build'. When people say 'character building' they're referencing something like the reveal and subsequent quests about Benny throughout new vegas. If you invest time into certain quests, dialogue and explore the strip, a relatively one note antagonist becomes more layered and even sympathetic. The choice to have quests structured in a way to delay your more introspective conversation with Benny until you reach Caesars tent, is an example of good writing.
You like the Fallout 4 gameplay loop, that's cool, but it's a bad Fallout game compared to the others. Piling on busy work like settlement building isn't more creative, it's lazy.