Only thing I hate about this game is the aim is absolutely atrocious on console, when playing against PC players, unless you get the drop your going to die, A LOT.
I thought it was just me, I switch between this MW2 and I feel with my aim.
Only thing I hate about this game is the aim is absolutely atrocious on console, when playing against PC players, unless you get the drop your going to die, A LOT.
no it's the game, there is no assist (developers claim there is but there isn't) which puts you at an EXTREME disadvantage, not to mention it makes your aiming feel janky when trying to lead shots.I thought it was just me, I switch between this MW2 and I feel with my aim.
*trieingno it's the game, there is no assist (developers claim there is but there isn't) which puts you at an EXTREME disadvantage, not to mention it makes your aiming feel janky when trying to lead shots.
Real question. Have y’all ever heard anyone who played battlefield say the new iterations of this franchise are better than 3 and 4? I haven’t. Maybe I’m
It seems like dice is hell bent on doing everything but give the fans what they want It can’t be that hard to recreate what made those games good.
I put bf1 in the same category as bf3/4. Same engine and gunplay and similar amount of content(maps/expansions).There's people in this thread that wanna pretend like BF1 and BFV was better than BF3 and BF4 lol
BF3 and BF4 was definitely the peak of the franchise. BC2 was when the run started.
It must’ve been their first BF. Let me guess, hardline was a close thirdThere's people in this thread that wanna pretend like BF1 and BFV was better than BF3 and BF4 lol
BF3 and BF4 was definitely the peak of the franchise. BC2 was when the run started.
It must’ve been their first BF. Let me guess, hardline was a close third
I put around 400 hours into BF4. I have been playing BF since BF2 as well.
BFV is the most evolved version of any Battlefield game to date. The destruction, map design, movement system, gunplay, building elements, tactical gameplay such as squad leader perks, etc...
The term "better" isn't a good term. BF3 and BF4 were good for their time.
I put bf1 in the same category as bf3/4. Same engine and gunplay and similar amount of content(maps/expansions).
It must’ve been their first BF. Let me guess, hardline was a close third
The sound design is super crisp too. BFV is easily up there with the greats. I was so gutted when barely anything transferred over 2042.
I hold it over the BC series as I was never a fan of rush mode taking over Conquest as the main game type. To me, Battlefield is Conquest.
People can’t sleep on 2142 either.
The sound design is super crisp too. BFV is easily up there with the greats. I was so gutted when barely anything transferred over 2042.
I hold it over the BC series as I was never a fan of rush mode taking over Conquest as the main game type. To me, Battlefield is Conquest.
People can’t sleep on 2142 either.
I agree with everything.
I think Conquest needs to evolve as a mode though. Make each capture point worth something.
Example: point B has material that creates a nuke in point A. You capture both points and hold them for 'x amount of time' it will give you the option to destroy the enemy team's home-base, and if your team then captures the other points on the map there are no more spawn points that the enemy team can spawn on. They can only spawn on their squad members. If all the enemy team squads are wiped out, the game is over.
I don’t get off to the technical stuff. The only metric I grade the game on is fun factor. The newer iterations of this franchise weren’t as fun as 3 and 4 but they did evolve the gameI put around 400 hours into BF4. I have been playing BF since BF2 as well.
BFV is the most evolved version of any Battlefield game to date. The destruction, map design, movement system, gunplay, building elements, tactical gameplay such as squad leader perks, etc...
The term "better" isn't a good term. BF3 and BF4 were good for their time.
I think they were trying to do that with Operations in BF1 and that other mode in 2052 (Breakthrough)I agree with everything.
I think Conquest needs to evolve as a mode though. Make each capture point worth something.
Example: point B has material that creates a nuke in point A. You capture both points and hold them for 'x amount of time' it will give you the option to destroy the enemy team's home-base, and if your team then captures the other points on the map there are no more spawn points that the enemy team can spawn on. They can only spawn on their squad members. If all the enemy team squads are wiped out, the game is over.
They weren't thinking. That's the problemI tweaked my settings and it’s decent but the aim assist is terrible for console ADS is just shyt! Game is better than where it was but still feels unfinished. I’m going to play some more this weekend but I think I’m going to uninstall. Idk what the devs were thinking with this.