“It’s usually an external studio that gets hired to do the PC version,” the source continued. “A lot of these ‘port houses’ tend to over-promise and under-bid to get the job. I think the way port-houses work is a pretty under-exposed part of the industry. They do the dirty work for AAA studios, sometimes with the goal of funding their own original game. A lot of times, they can really struggle to break out.”
And this brings us
back to
Arkham Knight, which was released on the PC and pulled down from various storefronts in less than a week. What went wrong?
During
Arkham Knight’s development, two sources told me Rocksteady Games was having a tough time getting performance up to snuff.
When the game was shown to press at the Game Developers Conference in 2014, it was freezing and hitching all over the place. It’s unclear which version of the game was being shown to press, but it underscored the technical hurdles facing the game behind-the-scenes.
The game had originally been scheduled for release in October 2014, but was delayed because “it couldn’t be done in the time we had,”
according to the developer.