Ayo Capcom might want to take the same approach SE is taking for Final Fantasy main titles when it comes to putting Street Fighter for Xbox. shytS BAD

Uchiha God

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13% of what you wouldn't have got and IP growth is bad

:mjlol:

Sony stans

It depends if the costs/resources of porting/developing adding another platform are higher than whatever they made with that percentage of sales, but this isn’t information readily available to us
 

The Mad Titan

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It depends if the costs/resources of porting/developing adding another platform are higher than whatever they made with that percentage of sales, but this isn’t information readily available to us
Almost all of Capcom RE games have been on Xbox(maybe even all of them). They have not only the tools but the experience.

Capcom making a multiplat game that uses RE and not putting it on Xbox would crazy at this point since they are familiar with the kit. Unless it's some kind of exclusive deal


If this game was a flop, didn't have microtransactions, and wasn't a GAAS or it took significant time and resources to figure out a port then sure.

But all things considered even getting 5% sales would have been profitable long term, especially if it provides purchasable content for the next 6 to 7 years like SF5 did.
 

Rekkapryde

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Making exclusive is going too far as you still want the revenue. Only pushback would be is if the costs of development are worth it.

But 3rd party devs will 100% cater more towards those who buy their games and look out more for them. shyt ain't rocket science.
 

Pressure

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Making exclusive is going too far as you still want the revenue. Only pushback would be is if the costs of development are worth it.

But 3rd party devs will 100% cater more towards those who buy their games and look out more for them. shyt ain't rocket science.
Large devs like capcom aren’t going to hold back anything from Xbox unless Sony pays them too. :pachaha:
 

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