So, ubisoft says it's currently running at 4k30, you guys are still acting like they said it would be locked at
and your replies tells me why you do that. Because it can't perform better than YOUR SETUP. You nikkaz are bytches and need hugs...
30 FPS is unacceptable now sorry I don’t want to see or play that shyt anymore
Let the records show this man won't be playing the ps5 version, series x will reach that mountain top and I hope to see you there
Oh its PS5's fault huh? Not the 4TF Xbox version?
Yes because the xbox architecture scales accordingly, the series s is not and never will be the target system. But because you're feeling a certain type of way you throw up bullshyt hoping it'll stick for a while... like your stepfather
Fukk outta here
We want 4k/60 period , don’t care what nerds do or have to deal with in nerd world.
doubt it
AC Odyssey can't even hit 60 on a 2080 TI.
It's not the hardware
Ubisoft is notorious for being unoptimized.
This is a blatant lie. You can't word shyt like this then claim you meant something else and still remain credible
RT in Odyssey? Where? This is about native 4k @60fps in Odyssey. Of course if you lower the settings, you can get to 60fps.
Ultra settings @4K for Odyssey? You're not getting that at 60fps even /w a 2080 Ti.
People shouldn't blame the upcoming consoles for this.
What's funny? Reconstruction techniques are going to be more common going forward. You're not getting any fancy RT on these consoles w/o them.
Xbox ray tracing isn't the same so make sure you brush up on xbox ray tray before you slander the gods like that
are you factoring in this...
The jump to RDNA 2 graphics architecture also means support for DirectX Raytracing, using RT acceleration cores to enable more realistic lighting effects in games. Raytracing on the Xbox Series X is offloaded onto dedicated hardware, which can run in parallel to the main CPU and GPU to save on performance.
Real time ray tracing will hardly use any resources and can be used simultaneously effectively making the series x operate like a 24tf console. You'll see since you missed that tidbit...
You don't have a gaming PC
You're not playing AAA games in 4k at 240fps, most PC gamers play at 1440p for higher frame rates because they play competitive games
Every game is different, max settings just means all the options turned on,
If have the textures at ultra, and the shadows at medium, you would not be able to tell a difference unless it was a game that utilize shadows in a special way
If I turned down the draw distance, to high instead of ultra, I would keep a bump in FPS without noticing a difference
Some games you can have everything on max and it does nothing for the look of the game, and it doesn't hinder performance
some games there is a vast difference between high and very high
Stop talking about stuff you don't know about lmao
So then stop acting like you know what the series x will settle on when their games are released
as for what I bolded, you talk like a PC fanboy who constantly lies while telling some truths. The average resolution and frame rate on PC is 1080p/60
PC graphics options explained | PC Gamer
With you being so knowledgeable how am I correcting you? Maybe you just enjoy being disingenuous. Either way, xbox series x got all you nikkaz scared