I've been feeling burned out on open world games for a while now. They really rose in prominence last gen, but this gen has been overkill and we've seen plenty of games this gen that have either very shallow, boring open worlds (I'm looking at you Ubisoft) or games that seem to force open worlds onto games that don't need it (the recent Gears of War).
I'm not against open world games. This gen has still seen some really impressive open world games (Breath of the Wild, RDR2) but too many times it seems games are just using it as a crutch which creates a lot of overlong games with lots of filler side quests and lazy writing.
A well crafted, curated linear game can be just as fulfilling to play than a good open world game but there came this point in the last few ideas were the word linear was seen as a negative when describing a game. I think that's a shame. Some of my favorite games this gen have been very linear (Doom, RE2 remake, LoU2). But we're seeing less of these games and more checklist completion dull open world games.
Does Halo need to be an open world game? I dunno...maybe it'll be more Breath of the Wild than Far Cry 24: More Towers and Enemy Camps. I hope so.
I'm not against open world games. This gen has still seen some really impressive open world games (Breath of the Wild, RDR2) but too many times it seems games are just using it as a crutch which creates a lot of overlong games with lots of filler side quests and lazy writing.
A well crafted, curated linear game can be just as fulfilling to play than a good open world game but there came this point in the last few ideas were the word linear was seen as a negative when describing a game. I think that's a shame. Some of my favorite games this gen have been very linear (Doom, RE2 remake, LoU2). But we're seeing less of these games and more checklist completion dull open world games.
Does Halo need to be an open world game? I dunno...maybe it'll be more Breath of the Wild than Far Cry 24: More Towers and Enemy Camps. I hope so.