Bruh I'm hearing so many mixed reviews
My niece wants me to buy it to play with her (I wanna get the Division 2 or Metro), I'm so conflicted... Is this shyt ANY fukking good![]()
ThanksTraversal and movement is great. Combat is solid but a little repetitive and boring, mostly due to enemy AI and how combos work. Loading is atrocious (Words can’t describe at how stupidly this game was optimized), the UI is clunky, Fort Tarsus is one of the worst hubs in any looter shooter ever, and it has design decisions that just don’t make sense because we’ve already seen much better implemented things.
It’s pretty much Vanilla Destiny. You see the framework is a good game but it has done fundamental design decisions that just make you wanna tip your hair out. It’ll probably be a solid 8 outta 10 in a year because the game is just unfinished right now.
, im not a huge fan but i have played them all, the fun factor shyts on Destiny, Division, COD, Halo, Borderlands, ect.
(a handgun) . 
if you on PS4 and still need to compete the trials lets get it inGot my first masterwork(a handgun) .
Now I understand, the real endgame is chasing these joints, everything else is extremely flabby in comparison (stats wise)
It changes everythingMasterwork guns are in another realm of strength compared to epic ones. As a storm I rarely used my gun because it wasn't doing shyt compared to my just spamming my abilities. I got Thunderbolt of Yvenia and this thing does work on hard difficulty. Plus the synergy it has with my combos its![]()


Got a sniper that put give 60% bonus shock damage after a precision kill. Plus some other shyt that gives me bonus shock damage while in the air. The possibilities of builds got me hooked on this game.It changes everything
Endgame/GM1+ turns everything around because abilities are no longer the undisputed, primary way to do damage.
shyt, even melee damage makes some real sense compared to just abilities. Interceptor with the right shyt is![]()

It changes everything
Endgame/GM1+ turns everything around because abilities are no longer the undisputed, primary way to do damage.
shyt, even melee damage makes some real sense compared to just abilities. Interceptor with the right shyt is![]()
Its a dope spin on loadouts. Instead of wear x, y, and z you get bonus damage - you got stuff that relies on conditionals that fit a certain playstyle or reliance on an ability. I've seen it before, but not in a game so action oriented.Got a sniper that put give 60% bonus shock damage after a precision kill. Plus some other shyt that gives me bonus shock damage while in the air. The possibilities of builds got me hooked on this game.
Will say I wish some of the durations of these bonus procs were a but longer. By the time I get the kill and charge up the attack, the bonus is gone a lot of the time.
I can easily see how people got up to 1 million damage on one shot. I was throwing titans in the bushes..wouldn't say they're irrelevant... a lot of the Storm crowd really thought they were god's gift to the party because they could clear Normal/Hard adds faster than most people could empty a clip.yeah they gotta do something with the abilities, I'm hearing in the end game your abilities basically become irrelevant due to the OP stats of the masterworks.