If you don't use the Charge Blade you're a casual
I use the switch axe
I use both + the Gunlance
If you don't use the Charge Blade you're a casual
I use the switch axe
I want to start playing again but I rage quit after not getting an attack jewel for my build. It hurt worse when I learned I missed out on a dupe glitch by 2 daysI use both + the Gunlance
I want to start playing again but I rage quit after not getting an attack jewel for my build. It hurt worse when I learned I missed out on a dupe glitch by 2 days
I'm not just making shyt up this is from them according to kotaku:Its not being obtuse if you're gonna keeping using 'meaning' like it isn't is subjective
some of the stuff being brought up now just has zero legs. monetization? Even Fire Emblem is loaded with monetization now. Its the industry
"Those designs are part of a larger objective driven narrative" what the fukk isn't? that's not even a criticism.
Endlessly replayable missions? THE HORROR
And you know nothing about the gameplay loop to suggest that story telling is limited exclusively to hub zones. shyt, that hasn't even been a thing since before Runescape
what ever happened to just saying some shyt ain't for you?
So how, exactly, will Anthem’s story unfold? There won’t be a lot of non-combat options in Anthem, which is structured around a single hub (called Fort Tarsis) in which you do all of your interaction with NPCs. You will get some dialogue options that will affect how these NPCs treat you, although the game’s developers say there won’t be any sort of branching narrative the way there is in Dragon Ageand Mass Effect.
Electronic Arts continues to push for a service-based vision of the games industry as it targets ongoing monetisation of its audience.
I'm one of the most outspoken people here when it comes to monetization but singling out Anthem while sports games fukk people backwards for shyt that's been included in previous iterations along with doing shyt like making MyGM linked to progression systems is disingenuous as fukkI'm not just making shyt up this is from them according to kotaku:
https://kotaku.com/bioware-wants-you-to-know-that-story-is-a-priority-for-1830921216
And you're acting like EA didn't explicitly say they are moving to live service type games in order to monetize gamers.
EA touts
I'm damn sure not gonna excuse that asjust "the industry." Show me where the monetization is in God of War and Horizon Zero Dawn.
havent played in ages but i like the bow peppering nikkas like im cookin a mealSo what's everyone's favorite weapon in monster Hunter world
dont sleep on Anthem y'all
gonna be too latedays after when people going thru the end game, i'll decide then
nah, the end game is what really matters in these type of games. i've experienced many painfully long dry spells in Destiny, and The Division throughout the years, ain't going thru that again. if the game is still engaging somehow after the base content is completed, then i'll jump on - most likely with friends that think like me. A few guys I work with are doing the samegonna be too late