The game will take advantage of the PlayStation 5's
Dualsense controller, Tempest Engine and dedicated
ray tracing hardware to support advanced haptic feedback,
3D spatial audio and
real-time ray tracing effects, enhancing the player immersion experience.
[15][16][17] The game will feature the return of planets explored in previous entries alongside their alternate counterparts, as well as new ones.
[18] With the increased processing power and inclusion of a custom
solid-state drive storage in the PlayStation 5, the game will feature a greater variety of enemies, visual effects, and objects within gameplay scenes.
[19] Furthermore, the evolutionary enhancements in the game design aim to significantly reduce loading times when jumping between worlds, allowing for a seamless gaming experience for the player.
[2] In an interview with
Famitsu, Insomniac Games confirmed that Ratchet & Clank: Rift Apartwill support an optional "performance mode" that will enable players to run the game at a reconstructed
4K resolution and 60
frames per second.
[20][21] The game will also feature support for
high dynamic range.
[22]