But ubisoft has done nothing wrong, it's early may, they said it's CURRENTLY RUNNING 4K30 and from that only Sony fanboys are drawing all these conclusions not a single one has anything to do with console parity tho right. That's not even a real thing, right
They could easily do 1080/60 or 1440/60 have no clue why they chasing 4kim not buying a next gen console to play at 30FPS
miss me with that 4k shyt
I wish people would stop ONLY focusing on resolution and frame rate. It's not the only thing that can be improved.
I remember this thread when I was lurking before I was finally able to register
Every fukking time it just blows back to his face.
So He started that shyt. I did the redfall ting to show how absurd it was for them
Now FF16 GOTY has some dips and he was fukking celebrating meanwhile he had this whole thread
fukking xbots man
So it was a design decision but such a decision can lead to fake manufactured Ls. If they had a 60fps mode at a lower resolution you'd point to that. Can we agree that regardless of frame rate the game will be an amazing Achievement for gaming and entertainment as a whole"John [from Digital Foundry] puts forward the argument that a frame-rate target is a design decision..."
"The question is what frame-rate allows you to hit your design goals for the game? In the case of Starfield, it's clear that this is an open-world or even "open universe" game, with item permanence, AI, simulations, and a lot of interlocking systems to create an immersive experience."
"With all of the CPU demands that this sort of a game entails then, dropping the resolution might not have much of an effect on the overall frame-rate. As a developer, you may as well crank up the visuals and embrace that 30fps output for an overall more consistent output
This thread was… *Juelz*