at DeVry
at BA
I didn't know DeVry had accredited engineering programs.
stop stalling and drops names
at DeVry
at BA
I didn't know DeVry had accredited engineering programs.
i figured it had more to do with the extremely ambitious streaming and buffering demands
stop stalling and drops names
What the name of the school? Why because YOU don't believe a dude can get a degree? What will namedropping prove?
Don't worry about which school, just know that when it comes to this computer shyt, me > you, and it's not even close.
Good then.yes, the name of school and program, but if you don't want I understand
Good then.
It's a personal attack to say anyone expecting Avatar graphics from the PS4 by 2018 is out of their minds? You say I'm a fraud but you don't even understand something as basic as why that is not possible. You keep talking out your ass about computational power increasing, yet the PS4 is a closed box with no way to upgrade once it's here. The GPU in the PS4 isn't capable of the bullshyt you're saying because we have cold hard data on it's PC consumer counterpart.
Instead of just googling things, why don't you go to Beyond3D forums and tell them what you're saying in here, after they laugh you off the board and ban you, come back here
Don't be ridiculous, by 2018 the PS4's power will grow exponentially, it will be able to render real life and a 1/2th scale version of the universe.
you said approaching avatar levels before the gen is out you moron. It wont even be CLOSEstop putting words in my mouth.....Avatar level graphics require petaflop computing.....that won't be available at sub $1,000 till the mid-2020s
the reality you can't refute is this......the chip in the PS4 does teraflop computing.......in 1997 that required rooms of processors......todays its in one chip.......the same will happen over the next decade
if rooms of processors doing petaflop computing is what was required to make Avatar.....why can't a single chip doing petaflop computing in 2025 do the same?
the $500 console of 2025 will be able to do petaflop computing and have terabytes of RAM......that should give it power equivalent to what Hollywood uses today in the form of render farms to produce major CGI hits like Avatar......what I am saying isn't radical or a stretch but rather a simple extrapolation from what has already been done and what is being worked on RIGHT NOW
start refuting my points with logic and evidence rather than engaging in hyperbole
you said approaching avatar levels before the gen is out you moron. It wont even be CLOSE
RBK might now have competition in hereNo games will have environments as open and detailed as Avatar. You need petaflop computing and terabytes of ram for that. However, in some aspects like character models and small contained environments (as we see in sports games....which is all I care about), games in the 2018 range should APPROACH what we saw in Avatar.
Also once the VR headsets like the Oculus Rift come out in 2014 or 2015, they should add to the realism of the graphics. People don't realize that much of what our eyes see is never actually processed by our brains but is rather assumed to be there by the brain. Thus once the VR headsets become prevalent, our brain will fill in much of the stuff we see in the virtual worlds with what it assumes would be there if it was the real world. Thus, it'll make the worlds more immersive and realistic. Just read some of the reaction to the Oculus Rift while playing an ancient game like Doom. Everyone commented on how real the world seemed even though it was from graphics in the mid 2000s.
The full blown power of the PS4 plus a VR headset like the Oculus Rift will produce environments that APPROACH what we saw in Avatar.
You guys are really underestimating the speed at which technology moves. Funny thing is in 5 years when everything I've said comes into fruition, you'll still have guys like yourselves acting like its not a big deal and that it has always been here.
RBK might now have competition in here
I think the 8gb of gddr5 is just their attempt at 'future proofing' the console. it's expensive, but dumping more into things like multiple gpu's is even more expensive (and problematic when trying to squeeze it all in a small box). you give it more memory then it currently 'needs', but at least you'll have some breathing room in the future
with the specs confirmed why not?
we all saw what was done with 512 MB of RAM.....why can't an environment that detailed be possible with 16x the power?
because it's all relative, those backgrounds will have to be as detailed etc/