Nice thread, and nobody was equipped to respond properly but daddies home
So ladies, RDNA 2 is very much making a difference in how these games are made and performing. The ps5 lack of fun rdna2 has been a factor during development and it's only getting harder and harder to keep up
But you guys don't really give a shyt about any differences unless it's Sony over Xbox. When it's Xbox over Sony you say it's not a big deal. So claiming ignorance is your victory. I'll breakdown truth, maybe this post will be bushed afterwards???
So for starters, The xbox rdna2 advantage begins with Direct X ray hardware ray tracing. Forza
GT7 PS5, in game or only in photo mode? Huge deal but we're playing ignorant so let's continue...
Full mesh shader support (Sony doesn't fully support because of its more of an rdna 1.5) but mark cerny lied once and that was enough for here
Then there's the variable rate shading, sampling, feedback streaming and finally direct storage. I'm aware ignorance on these subjects equals you think you can talk shyt still
all this stuff is just getting utilized and the results are promising to say the least. There's a recent multiplatform game that the Sony version runs at a lesser resolution and that the blacks looked crushed heavily in comparison to the Xbox counterpart and it's because of the features I just spoke on.
Who cares right? who brought it up?
Will it get worse moving forward? YES, YES IT WILL for those who do not have full rdna2 support. Some series S games run as good as the ps5 version but you'll only pay attention when it runs worse