Xbox One to release in October!!!

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Major Nelson on twitter: xbox gonna have the best games....



Goes on to say Microsoft is paying devs for shyt now :dead: so desperate :heh:
 

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:shaq:

COD: Ghost to have a new "Blitz" mode and confirmed to have Dedicated servers ONLY on xbox one version (and PC)

Powered by the cloud of course :blessed:
 

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http://news.xbox.com/2013/08/gamescom-project-spark



Best Launch lineup in the history of console gaming :blessed:

  • Assassin's Creed IV Black Flag (Ubisoft, Ubisoft)
  • Battlefield 4 (DICE, Electronic Arts)
  • Call of Duty: Ghosts (Infinity Ward, Activision)
  • Crimson Dragon (Grounding/Land Ho!, Microsoft Studios)
  • Dead Rising 3 (Capcom Vancouver, Microsoft)
  • FIFA 14 (EA Sports, Electronic Arts)
  • Fighter Within (AMA Ltd., Ubisoft)
  • Forza Motorsport 5 (Turn 10 Studios, Microsoft Studios)
  • Just Dance 2014 (Ubisoft Paris, Ubisoft)
  • Killer Instinct (Double Helix, Microsoft Studios)
  • LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive)
  • Lococycle (Twisted Pixel, Microsoft Studios)
  • Madden NFL 25 (EA Sports, Electronic Arts)
  • NBA 2K14 (Visual Concepts, 2K Sports)
  • NBA LIVE 14 (EA Sports, Electronic Arts)
  • Need for Speed: Rivals (Ghost Games, Electronic Arts)
  • Peggle 2 (Popcap, Electronic Arts)
  • Powerstar Golf (Zoe Mode, Microsoft Studios)
  • Ryse: Son of Rome (Crytek, Microsoft Studios)
  • Skylanders: Swap Force (Vicarious Visions, Activision)
  • Watch Dogs (Ubisoft Montreal, Ubisoft)
  • Zoo Tyc00n (Frontier Developments Ltd., Microsoft Studios)
  • Zumba Fitness: World Party (Zoë Mode, Majesco)
 

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Ryse Confirmed by IGN in actually being GOOD and not a QTE fest :leon:

http://www.ign.com/articles/2013/08...+twitter&utm_source=twitter&utm_medium=social

, these were some of the most common reactions to Ryse: Son of Rome, the Crytek-developed Xbox One-exclusive launch title that Microsoft is betting big on this November. Widespread fanboy panic ensued -- and for partially good reason. Unless you're Heavy Rain, QTEs generally go over about as well as wearing Red Sox gear in Yankee Stadium with the core gamers Ryse is targeting. Especially in an action game.

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Welcome to the Colosseum.

After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.


Once the warriors started entering the battlefield, I began to see and feel how combat in Ryse really works.

I fought several waves of increasingly difficult gladiators -- from simple, unshielded axe-wielding fodder to hulking, shield-bearing brutes and dual-sword-wielding barbarians -- on Ryse's combat test area. If you've ever heard of a "white box" -- a blank, untextured room where developers can test out gameplay systems -- this was just like that, though here it was prettied up with tall, wind-blown grass, cliff edges, and striking castles bathed in fog in the distance. Fittingly enough, it looked like a hill where young Roman soldiers might go to hone their skills.

Once the warriors started entering the battlefield, I began to see and feel how combat in Ryse really works. It's easy to get aggressive against the lower-tier guys by giving them a few good X-button sword swipes, but even they'll start dodging you after a couple hits. Before long, the initial group of three surrounded me, and they aren't polite enough to let you fight just one at a time. You'll need to read when the attacks from your rear or flank are coming, and press A before it's too late. Time it right and you'll trigger a defensive block, keeping your health bar (broken into three segments, each of which recharges, similar to what you've seen in many other action games) full. Alternatively, you can perform an evade roll by tapping RB, which I found extremely useful (and borderline necessary) once you start getting five guys swarming you in bigger battles. You can also hold down X, or the offensive shield move on the Y button, to pull off charged-up heavy attacks, but you'll have to save those risk-and-reward maneuvers for when you're not so outnumbered.

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Careful where you point that thing!

Once you've whittled down a target's health enough, a skull-and-crossbones icon appears above his head, indicating that he's ready to be executed. Tap B to trigger the animation, which draws the camera closer in and will vary depending on where you both are on the battlefield (if you're near some spikes, you'll be able to push him into those) and the executions you've unlocked. The more you play, earn experience, and rank up, the higher-tier execution types you'll have access to, including dismembering finishers and more. The animation will begin, and a blue or yellow outline will highlight your target. Time your X or Y button tap well enough and you'll net a better-rated finisher (they're classified from Recruit all the way up to Legendary), resulting in a better quality perk (see below). It's even more fun to try and pull off a double execution if you've got two weakened opponents. And eventually, you'll learn to just read the animation and not need to look for the colored outline anymore. Crytek says they're considering turning it off altogether on higher difficulty levels.

After you've completed your execution, a dynamic camera automatically -- and effectively -- shifts the third-person camera to focus on the next guy closest to you. It's subtle but helps you keep your combo multiplier going once you get into the flow.

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Finish him!

Meanwhile, you'll earn perks for each successful execution, and those perks are selectable on the fly with the D-pad. Focus lets you stun foes and briefly slow down time, Damage doubles your attack's impact, XP increases the experience gained from the kill, and Health regenerates a bit of your health bar. It adds a light bit of strategy to the mix, as if you go into a fight hurting, you can select Health as your post-execution reward in order to get back on your feet, figuratively speaking. Alternatively, you could choose Focus, bank a bunch of it, and then deploy it at a choice moment when the odds are particularly stacked against you. And, to my delight, you'll feel the pressure a lot in Ryse.


You'll feel the pressure a lot in Ryse.

So what the hell happened at E3? Crytek admits they should've shown off more raw gameplay instead of a "perfect" playthrough. "Without showing the full depth [of the combat], without showing failure [to pull off a move or execution]...did it do us some injustice? Maybe," admitted senior producer Brian Chambers. "It left a lot of questions."

As far as I'm concerned, those questions have been answered to my satisfaction. My only concern about my hands-on time was the fact that it took place in a developer test area that won't be in the final game. I fully understand why Crytek showed me what it did -- the team wanted to focus solely on the combat system fans have been concerned about and not have things like cinematics, dialogue, etc. competing for my attention -- but I do wish the demo could've been longer to allow me to go in and also try things out within the context of the real game. We should get the chance to do just that later this week here at Gamescom, so check back for our updated report.
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http://news.xbox.com/2013/08/gamescom-ryse
gamescom: Multiplayer and In-Depth Combat Revealed for Ryse: Son of Rome
By Xbox Wire Staff posted August 20, 2013 at 2:45 AM
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At gamescom today, Microsoft Studios and Crytek debuted Gladiator mode, the cooperative multiplayer experience in “Ryse: Son of Rome,” and offered an in-depth look at a myriad of never-before-seen features and refinements to the game’s combat system.



First Look at “Ryse: Son of Rome” Multiplayer
In Rome, the Coliseum was the heart and soul of the city; in “Ryse: Son of Rome,” it becomes the stage where you’ll forge your path to glory as a fearless gladiator. Take to the sands cooperatively with your friends and do battle against an ever-changing horde of enemies.

According to Crytek, key features of the multiplayer experience include:

Be Your Own Hero. “Ryse” offers a large variety of armor, weapons, shields, and consumables to customize your own unique gladiator. These items are earned through gold rewarded from victories in combat and impact your stats by improving your focus, XP, crowd reaction, and health. Consumables are elixirs that have a temporary effect, such as improving health or allowing instant kills.

Dynamic Tile Sets. Inspired by the movable floor pieces used to re-create historic battles in the ancient Colosseum, “Ryse” uses dynamic “tile sets” of scenery to provide a continuous stream of unpredictable challenges. Scenery hidden in the hypogeum literally erupts from the floor, providing players with settings ranging from strongholds, to ruins, to naval battles.

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Custom Challenges and Arenas. “Ryse” allows you to create your own experiences by using the challenge editor to mix and match the maps and events into custom playlists. Each challenge has its own leaderboard and the more players who have played, the higher the reward at the end of the challenge.

“Ryse” will feature 11 multiplayer maps at launch, plus an additional bonus map for those who purchase the Day One edition of the game. At gamescom, Crytek showcased the following:

Courtyard is an open environment highlighting the dynamic nature of the Colosseum. With each wave new dangers are introduced to the Arena, from flaming pits, to deadly traps, to automated catapults.

Stronghold shows off the ability to completely change the environment, re-creating a battle between Roman forces and the barbarian hordes in the distant pagan lands of Germania.

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More Details about the Combat System
Alongside the first look at multiplayer, Crytek revealed more details about the combat system in “Ryse: Son of Rome” in a behind-the-scenes ViDoc. “Ryse” features a deep, multi-layered combat system that arms the player with a plethora of tools. Here are some of the highlights that fans can expect from the development team at Crytek:

Attacks and Timing. The basis for all combat is a mastery of timing of attacks and blocks: the tighter the timing the better the player will perform. For example, a perfectly timed block will not only deflect an incoming attack but also throw the enemy wide open, making the counter attack much more effective. And the shield is not just for blocking; it can be just as potent as the sword if used correctly.
Executions. When an enemy has been nearly defeated, an Execution can be enabled to finish them off. These are made up of a series of timed blows using either the sword or the shield, with associated rewards that can be assigned to different perks. There are three Execution Tiers; players must open up the higher level tiers to experience the most dramatic Executions. There are well over 100 different Executions in the game: some are location-sensitive, like dropping an enemy on a conveniently-placed spike or kicking them off a wall; and some are performed by executing multiple enemies at the same time. There are also special combo-Executions that can be performed in co-op mode.

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Perks. The Perk system lets the player decide which rewards they want from hitting the execution timing windows. They can choose between increased damage, XP, health and Focus. When Focus is sufficiently built up the player can trigger a large area effect that slows enemies. In Gladiator Mode, perks are assigned based on which god players choose at the beginning of the match, and players can receive benefit from their partner’s perk if they are nearby.
Combo Counter & Execution Tiers. Each successful hit without taking damage increases the combo counter when the player crosses certain combo thresholds they move up an execution tier.
Ranged Weapons. The basic ranged weapon is a pilum (javelin), but scorpios (huge crossbows) can also be encountered.

Second Issue of “Ryse: Sword of Damocles” Now Available for Free
In addition, the second issue of the Digital Graphic Novel, “Ryse: Sword of Damocles” was released, further exploring the tale of the Ancient Roman legend Damocles, Centurion of Rome, as he returns from the Underworld to exact revenge on those who betrayed him.

Both issues of “Ryse: Sword of Damocles” are available for free at xbox.com/ryse/comic. Read them to unlock collectibles for “Ryse: Son of Rome” when it launches exclusively on Xbox One this November.
 

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gamescom: Dead Rising 3 Reveals New Cinematic Trailer and First Look at Combo Vehicles
By Xbox Wire Staff posted August 20, 2013 at 2:45 AM
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Microsoft Studios and Capcom Vancouver today unveiled a new, action-packed cinematic trailer for “Dead Rising 3,” produced in partnership with award-winning studio Blur. The trailer offers a glimpse of the game’s adrenaline-fueled action and all-new storyline, characters and gameplay innovations.
 
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