WWE 2K22 Thread

ill_will82

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Almost pulled the trigger today but I'm just going to wait until the 11th

Yeah bruh wait until the 11th. This game got a few issues & bugs going on with it.

I know I played this game like 3 different times and I tried to log onto CC and I kept get getting the user license agreement error pop up every time after I accepted all 3. Eventually I was able to access CC. 2K needs to fix that immediately.

Then when I was on there searching for ppl like Zelina Vega, Carmelo Hayes, etc I couldn't properly search for them b/c there was no space bar tab on the keyboard on there. Like wtf!?



 

julesocean

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My thoughts:

-controls aren't the best still, but better than anything 2K has given us since getting the rights
-the models, entrances, arenas, attires, etc all look great. this has and always will be their greatest strength
-mygm is cool for one play through, but ends after 15 weeks, a good start for a mode, but i wont be playing it again
-showcase/myrise is the standard stuff like always, if you into that you you won't be disappointed.
-my faction works like supercard and many mobile games, you are facing someone else's team, but the AI controls them. there's no point in grinding for cards since you can't flex or fight someone live with them. this will take off like other sports Ultimate team modes, when you can fight online, and if they monopolize the card system correctly with pack buying, and able to sell cards on auction houses to other users.
-no advanced entrance creation, or ability to add pyro to any type of character. there are a select few that have pre-made pyro, but it isn't even the same typa pyro they use on tv. (charlotte has wrong pyro, but sasha doesn't have any at all, while rhea ripley has pyro :mjpls:)
-I'll be spending most my time in Universe mode like always after a week, but not complaining.


So taking into account, that this is their first iteration of "rebirth", and that next year will most likely have all of these features that will make a majority of the modes good, but also taking into account they had 2 years to work this, 3 if you count 2K20, and should be able to have all that though of, and implemented, given their budget and that the engine and features of the game as still basically the same but they couldn't code simple stuff back in...

If 2K19 was a 7, and 2K20 was a 4, I give this a 6 with the caveat that this game will undoubtedly be even better next year, game gets a pass from me, cop at will.
 

DAH Padre

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You really can't edit the Hurt Business team to add Shelton and Cedric.

Oh, the game is fantastic as far as gamplay goes. The new controls allow for matches to have more of a flow and symmetry to them.

I thought I was the only one having an issue editing the hurt business. I even deleted all the mixed tag teams thinking that would work, but nothing. Also couldn’t add Big E to The New Day, but he’s some how a part of the group even tho he’s not listed. Guessing a patch will fix that.
 

Rell84shots

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If Kurt Angle isn't dlc then that would explain why Rey's Mania 22 match wasn't included. I didn't know that the season pass picture represented different packs. I'm interested in seeing who's going to be in the most wanted pack.
 

2CT

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My thoughts:

-controls aren't the best still, but better than anything 2K has given us since getting the rights
-the models, entrances, arenas, attires, etc all look great. this has and always will be their greatest strength
-mygm is cool for one play through, but ends after 15 weeks, a good start for a mode, but i wont be playing it again
-showcase/myrise is the standard stuff like always, if you into that you you won't be disappointed.
-my faction works like supercard and many mobile games, you are facing someone else's team, but the AI controls them. there's no point in grinding for cards since you can't flex or fight someone live with them. this will take off like other sports Ultimate team modes, when you can fight online, and if they monopolize the card system correctly with pack buying, and able to sell cards on auction houses to other users.
-no advanced entrance creation, or ability to add pyro to any type of character. there are a select few that have pre-made pyro, but it isn't even the same typa pyro they use on tv. (charlotte has wrong pyro, but sasha doesn't have any at all, while rhea ripley has pyro :mjpls:)
-I'll be spending most my time in Universe mode like always after a week, but not complaining.


So taking into account, that this is their first iteration of "rebirth", and that next year will most likely have all of these features that will make a majority of the modes good, but also taking into account they had 2 years to work this, 3 if you count 2K20, and should be able to have all that though of, and implemented, given their budget and that the engine and features of the game as still basically the same but they couldn't code simple stuff back in...

If 2K19 was a 7, and 2K20 was a 4, I give this a 6 with the caveat that this game will undoubtedly be even better next year, game gets a pass from me, cop at will.

but does the shyt hit different? :troll:
 

Rayzah

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I thought I was the only one having an issue editing the hurt business. I even deleted all the mixed tag teams thinking that would work, but nothing. Also couldn’t add Big E to The New Day, but he’s some how a part of the group even tho he’s not listed. Guessing a patch will fix that.

I haven’t tried to redo the hurt business but I had no issues adding big e back to the new day
 

James Dean

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I actually kinda like that they updated most of the legends to have the current day titantrons. For fantasy reasons they feel more modern.

also I hate that they’re missing so much on Rey’s showcase mode but I do recommend playing it as it helps tighten up your play. (Plus the unlockables)
 

Xtz23

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Just copped on ps5 going to play it tonight this shyt better live upto the hype
 

Rayzah

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My thoughts:

-controls aren't the best still, but better than anything 2K has given us since getting the rights
-the models, entrances, arenas, attires, etc all look great. this has and always will be their greatest strength
-mygm is cool for one play through, but ends after 15 weeks, a good start for a mode, but i wont be playing it again
-showcase/myrise is the standard stuff like always, if you into that you you won't be disappointed.
-my faction works like supercard and many mobile games, you are facing someone else's team, but the AI controls them. there's no point in grinding for cards since you can't flex or fight someone live with them. this will take off like other sports Ultimate team modes, when you can fight online, and if they monopolize the card system correctly with pack buying, and able to sell cards on auction houses to other users.
-no advanced entrance creation, or ability to add pyro to any type of character. there are a select few that have pre-made pyro, but it isn't even the same typa pyro they use on tv. (charlotte has wrong pyro, but sasha doesn't have any at all, while rhea ripley has pyro :mjpls:)
-I'll be spending most my time in Universe mode like always after a week, but not complaining.


So taking into account, that this is their first iteration of "rebirth", and that next year will most likely have all of these features that will make a majority of the modes good, but also taking into account they had 2 years to work this, 3 if you count 2K20, and should be able to have all that though of, and implemented, given their budget and that the engine and features of the game as still basically the same but they couldn't code simple stuff back in...

If 2K19 was a 7, and 2K20 was a 4, I give this a 6 with the caveat that this game will undoubtedly be even better next year, game gets a pass from me, cop at will.

So you don’t think it’s better than 2019?

I feel like the gameplay, graphics and my rise mode is better than 2019 and the only drawback is they removed custom entrances. To me this game is more of a 7.5 and if they improve the gm mode and give us a some different match types next year it could be an 8.
 
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