People claimed using the Internet itself for gaming would NEVER happen for the same reasons you guys are proposing here.
Its always a balance of cost vs innovation. All its gonna take is a game to come out and take the world by storm, then everybody is gonna want to have cloud tech in their games,
No. That claim was never made
"One example of that might be lighting," he continued. "Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."
Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay. And the server resources Microsoft is putting toward these calculations will be much greater than a local Xbox One could handle on its own. "A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available," he said.
What I meant in sports games that you are not going to have a server setup to host every individual team matchup for various leagues in regions all over the world. The amount of servers you'd need to host would be rediculous. that's why sports games will stay pvp connections and not dedicated or cloud hosted.
FPS's make more sense, but the costs and advantages have to be feasible like @-DMP- said.
So where does that say its gonna improve graphics?
So where does that say its gonna improve graphics?
The internet infastructure in North America is mostly atrocious,and just isnt there yet for this tech to take over the industry.
That's where the cloud differs from dedicated servers. You don't need to reserve servers all over the world. They are used as needed and then given back for other purposes when not I use. That dramatically reduces cost
Microsoft has enough servers to where using some of them for gaming would only occupy a small fraction of what they have available
Bruh, you are not going to host that many pvp games even with the cloud. It's not and won't ever be used for sports games because it makes absolutely no sense to do so. The amount of resources you'd need to do it even with a cloud setup is too much and unnecessary. It's just not needed in those type of games
If "the cloud" was so important to innovation then sony would just implement their own version of it the same way they did with motion controls but it isn't and never will be you xbots just need to let it go![]()
The troll thread should be shut down then fakkit
Individual pieces on individual buildings used different servers in the crackdown demo.
The actual game can still be p2p with a cloud server calculating the crowd.
The reason most devs don't use dedicated servers is because you have to pay for server time you might not use, just to make sure your game doesn't go down at peak use. The cloud eliminates that guessing game and the costs associated with it