I don't see this cloud stuff feasible yet because no one really has the servers for it outside of msft, Google, and Amazon.
2 I don't see third parties lining up to spend more money and implement more things for something that hasn't proved to be a viable commodity over the long run. If it can be used for gfx fidelity w/ out sacrificing gameplay then yes I see people jumping on board, because gfx sell games. It's hard to sell real physics tho.
Agreed, unless it's streaming, the console itself is still handling the graphics. And unless MS gives a nice discount to use Azure (fat chance of that shyt by the way), it's gonna be hard to convince the EAs, Activisions, Take 2s, etc. to move their shyt to Azure.
I think it will happen eventually where streaming will probably even replace consoles, but not for at least 2 gens from now. So all of this will eventually become a moot point.
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