With "The Cloud" on the horizon will the PS4 stifle innovation?

#StarkSet

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You clearly can't read :ehh:


Such insightful commentary :lupe:
but I can


sony is winning they don't have to do shyt and probably won't



lets be honest here this is a troll attempt at trying to say xbox is a better console because of azure and saying sony is holding it back



kinda like some multplats on ps4 being 900p because of the x1
 

MeachTheMonster

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I don't ever see it really being used in sports games due to those games being peer to peer connections. That's not happening.
Sports games being peer to peer is trash. As a fan you should advocate innovation not penny pinching.

And even though they are peer to peer they still need to pay for servers. If Microsoft is basically giving servers away, it would be much of a financial hit to do it. Its just a case of fans still buying the shyt every year regardless of what they put into it

Games like BF and other shooters is definitely where it gets interesting and would absolutely benefit. However, control of their own servers may not be something that EA and its devs would be willing to give up (even though they should in the case of BF, these out of region mufukkaz are ruining the game and Dice has said that they need more servers to combat the issue to "fix" it). :birdman:
They don't want to stop using their own servers because they've already invested a bunch of money in them. But again its up to gamers to demand innovation. Even though 2k and Battlfield servers have been absolutely shyt for almosta decade, people still to buy the games day one:smh:
 

MeachTheMonster

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but I can


sony is winning they don't have to do shyt and probably won't



lets be honest here this is a troll attempt at trying to say xbox is a better console because of azure and saying sony is holding it back



kinda like some multplats on ps4 being 900p because of the x1

All you see is Stan shyt breh.

Pitiful existence :heh:
 

-DMP-

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Microsoft is willing to basically give server time away compared to the prices of other cloud companies, at least for Xbox games they are, I don't know how it would work for games on other systems. That's why I said it would be up to Microsoft and Sony to come to an agreement of some sort, or it would be up to Sony to get their cloud infrastructure up to snuff. Most devs are already paying for servers, so I'm not sure it would cost that much more to implement the tech. Especially with Microsoft pushing as aggressively as they are.

And i disagree with physics not being a selling point. Leveloution was a huge selling point for Battlfield. And physics/realism is a huge selling point for sports titles and even something like GTA where they could use the cloud to make the world more believable/realistic.

True, but I believe you come to a point where you have to weigh the potential profit vs known profit. Yes they used levolution as a marketing strategy, but at the same time it cost them nothing extra as they've done it before ( I believe) and its in house.

I see it as (X amount of copies of battlefield would be sold if they used cloud physics, based on surveys, pre orders, projections etc) - (any extra out of pocket labor/fees they have to pay) vs ( just taking what they have now and slapping new paint on it).

IF msft is really giving away cloud space to companies in encouragement for this type of development AND the implementation (labor and cost wise) is minuscule, then I see it taking off. But, with as much as these companies scream about exorbitant budgets and rising development times, I think it will be a while before we see 3rd parties adopting the cloud.
 

Rekkapryde

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TYRONE GA!
Sports games being peer to peer is trash. As a fan you should advocate innovation not penny pinching.

And even though they are peer to peer they still need to pay for servers. If Microsoft is basically giving servers away, it would be much of a financial hit to do it. Its just a case of fans still buying the shyt every year regardless of what they put into it


They don't want to stop using their own servers because they've already invested a bunch of money in them. But again its up to gamers to demand innovation. Even though 2k and Battlfield servers have been absolutely shyt for almosta decade, people still to buy the games day one:smh:

No one is going to use a cloud or dedicated server platform for sports games where it's one user vs another. That is not happening. The amount of resources you'd need to essentially have a room/server dedicated for each team vs each team in various regions worldwide for each sports gameswith specific criteria is not happening. The costs would be absurd for just these matchmaking servers.

2K's issue is their online setup period. Their network engineers are trash.

That's why I specifically mentioned FPS's since that makes total sense.
 

MeachTheMonster

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True, but I believe you come to a point where you have to weigh the potential profit vs known profit. Yes they used levolution as a marketing strategy, but at the same time it cost them nothing extra as they've done it before ( I believe) and its in house.

I see it as (X amount of copies of battlefield would be sold if they used cloud physics, based on surveys, pre orders, projections etc) - (any extra out of pocket labor/fees they have to pay) vs ( just taking what they have now and slapping new paint on it).

IF msft is really giving away cloud space to companies in encouragement for this type of development AND the implementation (labor and cost wise) is minuscule, then I see it taking off. But, with as much as these companies scream about exorbitant budgets and rising development times, I think it will be a while before we see 3rd parties adopting the cloud.

No one is going to use a cloud or dedicated server platform for sports games where it's one user vs another. That is not happening. The amount of resources you'd need to essentially have a room/server dedicated for each team vs each team in various regions worldwide for each sports gameswith specific criteria is not happening. The costs would be absurd for just these matchmaking servers.

2K's issue is their online setup period. Their network engineers are trash.

That's why I specifically mentioned FPS's since that makes total sense.

People claimed using the Internet itself for gaming would NEVER happen for the same reasons you guys are proposing here.

Its always a balance of cost vs innovation. All its gonna take is a game to come out and take the world by storm, then everybody is gonna want to have cloud tech in their games,
 
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