Will Gamers wait that long??? Matt Booty (Head of XGS)- The days of 2-3 yr Dev time for Big Budget games are over. It’s more like 4-6yrs

CarltonJunior

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Development times would be shorter if every major game wasn't targeting 25-80+ hours of content.

Miles Morales sold millions of copies and it's an eight hour game. Yes, it's Spider-Man but there's a MASSIVE void of games in the 6-12 hour range. Not every game needs to be an endless time sink.

Tight, focused experiences are still appreciated and desired.
This is true but then it causes a massive amount of people to shyt on the price point. MM wasn't sold for full price IIRC. But also and more importantly certain studios and publishers get passes.

The games that that's affected the most are games like that upcoming Immortals of Aveum game



Here's a game that is a game that has a good budget and likely had a good amount of dev time, maybe 2 to 3 years put into it, but will likely be short, and sold at the same price as GOW Ragnarok and TLOZ ToTK. It'll probably get 7s on major review sites, Mostly Negative on Steam and reviewbombed on metacritic because of one minor issue and for being associated with EA.

And the even sadder thing about it is that if they made it $39.99 that still wouldn't increase the review score or make more people buy it because it's not some major respected studio or affiliated with sony/m$/nintendo as an exclusive.

I'm not saying the game's going to be GOTY or anything and that it's being unfairly treated, but games like this will become a thing of the past soon on the current trajectory.
 

MeachTheMonster

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Development times would be shorter if every major game wasn't targeting 25-80+ hours of content.

Miles Morales sold millions of copies and it's an eight hour game. Yes, it's Spider-Man but there's a MASSIVE void of games in the 6-12 hour range. Not every game needs to be an endless time sink.

Tight, focused experiences are still appreciated and desired.
Miles was a spin-off game. Basically a large DLC.

Iterative sequels can be made quicker cause most of the work is done, it’s just applying all that content to a new story.

Building stuff from the ground up takes a long time, even for games that aren’t trying to be 80 hour epics
 

CoolinInTheCut

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This is true but then it causes a massive amount of people to shyt on the price point. MM wasn't sold for full price IIRC. But also and more importantly certain studios and publishers get passes.

The games that that's affected the most are games like that upcoming Immortals of Aveum game



Here's a game that is a game that has a good budget and likely had a good amount of dev time, maybe 2 to 3 years put into it, but will likely be short, and sold at the same price as GOW Ragnarok and TLOZ ToTK. It'll probably get 7s on major review sites, Mostly Negative on Steam and reviewbombed on metacritic because of one minor issue and for being associated with EA.

And the even sadder thing about it is that if they made it $39.99 that still wouldn't increase the review score or make more people buy it because it's not some major respected studio or affiliated with sony/m$/nintendo as an exclusive.

I'm not saying the game's going to be GOTY or anything and that it's being unfairly treated, but games like this will become a thing of the past soon on the current trajectory.


Its weird how there's only two extremes that are respected by gamers - either AAA or indie.

I think the problem here is the fixation on price and value when it comes to reviewing and evaluating games. We dont compare subscription costs between Netflix and Disney+ to compare shows that might be exclusive to each platform and evaluate the value we're receiving, we instead, compare the shows strictly on their own merits (and not how theyre sold to us or for how much).

That's how it should be with games too. The price of the game should have no bearing on how its reviewed, especially when prices these days only stick for a couple months.
 

CarltonJunior

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Its weird how there's only two extremes that are respected by gamers - either AAA or indie.

I think the problem here is the fixation on price and value when it comes to reviewing and evaluating games. We dont compare subscription costs between Netflix and Disney+ to compare shows that might be exclusive to each platform and evaluate the value we're receiving, we instead, compare the shows strictly on their own merits (and not how theyre sold to us or for how much).

That's how it should be with games too. The price of the game should have no bearing on how its reviewed, especially when prices these days only stick for a couple months.
Agreed

In the PS3/360 era games like this were all over the place and people were cool with it, a game like say, prototype would coexist with bioshock and no one batted an eye. Nowadays a game like prototype would be in the red on metacritic, have 500 youtube videos bandwagoning and making fun of it, etc and sell like shyt.

There's not even room for these games to grow into the games they were intended. Back then you'd get a game and it might not be what it needs to be the first time around but by the time it made it to the 2nd or 3rd game they'll finally have the dev time and budget to create their intended vision and make a hit. There's pretty much no room for that now.
 

Instant Classic

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Funny how spider-man wasn’t selling millions of copies under Activision though :youngsabo:
Wasn't spiderman 2 super successful? I felt what happened was quality took a massive dip and they killed the brand value until Insomniac revived interest. I think you just need to have a high quality spiderman, batman, and even Wolverine game, and the sales will follow. I am unsure if other superhero IPs can replicate these numbers.
 

Diunx

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Then start feeding us more AA games and remasters(actual needed ones like VP 2, Breath of Fire 3 and 4 etc) in between :feedme:
 
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