This is true but then it causes a massive amount of people to shyt on the price point. MM wasn't sold for full price IIRC. But also and more importantly certain studios and publishers get passes.Development times would be shorter if every major game wasn't targeting 25-80+ hours of content.
Miles Morales sold millions of copies and it's an eight hour game. Yes, it's Spider-Man but there's a MASSIVE void of games in the 6-12 hour range. Not every game needs to be an endless time sink.
Tight, focused experiences are still appreciated and desired.
The games that that's affected the most are games like that upcoming Immortals of Aveum game
Here's a game that is a game that has a good budget and likely had a good amount of dev time, maybe 2 to 3 years put into it, but will likely be short, and sold at the same price as GOW Ragnarok and TLOZ ToTK. It'll probably get 7s on major review sites, Mostly Negative on Steam and reviewbombed on metacritic because of one minor issue and for being associated with EA.
And the even sadder thing about it is that if they made it $39.99 that still wouldn't increase the review score or make more people buy it because it's not some major respected studio or affiliated with sony/m$/nintendo as an exclusive.
I'm not saying the game's going to be GOTY or anything and that it's being unfairly treated, but games like this will become a thing of the past soon on the current trajectory.