Why VR will fail.....

MeachTheMonster

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It's basically a compilation of all the failed gaming tech over the last decade. It inherits all of the challenges/shortcomings of those devices and even makes them worse is some cases.


Kinect: was semi-successful commercially but ultimately failed, mostly due to the limitations/complications of the tech. You need a large open space to play, setup and calibration were difficult to get right. And the inherent inaccuracy of the tech made it difficult to have any real hardcore gaming experiences with it.

VR takes all these challenges/shortcomings and ups the anti, by needing multiple cameras, more intricate setup, and a larger open space needed to play.

Move/Wii motion controls: Waggle sucks, not responsive enough, traditional controller just works better for most games.

With VR sure there will be games that you can use a controller for, but that instantly kills the immersion you were trying to capture by putting the headset on. So you either have unresponsive motion controls, or you have an immersion breaking controller in your hand.

In home 3D: Failed because the glasses are too restrictive. In order to see it you have to wear something on your face, and you need multiple pairs if you don't live alone. That's makes 3D a no go for most families. People gather around tv cause it's an easy, and sometimes social experience. Needing glasses to see it, removes those advantages.

VR takes 3D glasses to the max. They are more restrictive, you need a huge cord to tether you to your computer, they fully take you out of the rest of the world, and people who don't have the equipment can not enjoy the media with you at all.

And all of these products had a problem with content. Content creators are not gonna invest millions into content for a platform with a small user base. It's just business. VR will have that challenge as well, even more so due to the huge investment it takes to make AAA games from the ground up.

To add on top of all that VR is much more expensive than any of the aforementioned tech.

I know some people are very excited about the tech, but reality is, we are decades off from VR being ubiquitous in consumer homes, if it ever happens.
 

chemicalsword

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I agree for the most part. I still want to try it out but i don't think it will be as profitable as these companies are hoping...
 

Kamikaze Revy

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For gamers it'll fail simply because like I've said before, they have proven they want to play sitting down with as little movement as possible. Anything else is a gimmick. There's also the social aspect. A lot of gamers still play with other people in the room. What good is a VR head set if you are the only one really enjoying it. Costs will have to go down substantially for people to be able to buy multiple units. Basically, I think VR has a VERY long road ahead of it. Eventually it'll be great, but that's years and years away IMO.
 
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Liquid

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For gamers it'll fail simply because like I've said before, they have proven they want to play sitting down with as little movement as possible. Anything else is a gimmick. There's also the social aspect. A lot of gamers still play with other people in the room. What good is a very head set if you are the only one really enjoying it. Costs will have to go down substantially for people to be able to buy multiple units. Basically, I think VR has a VERY long road ahead of it. Eventually it'll be great, but that's years and years away IMO.
Bingo, this is my stance on it as well.

Gaming is looked upon as a relaxing experience for most. Everything else fails when you start bringing in other variables to the experience. This is why I knew the Wii (while successful when you look at numbers) would put Nintendo in an odd position in where they needed to re-evaluate their strategy...in fact IMO The Wii is what ultimately killed the Wii-U. They aren't even the same system in any fundamental way, but the "Wii" name is tarnished in the hardcore crowd. Everyone was looking at the Wii-U with skepticism from the very jump and the name was partly due to that.

Also, I don't consider the Kinect a complete failure because it verified that people just don't care about the extra bullshyt. It needed to get stripped down and function at what will help people navigate through their system easier. A strong Mic with a decent camera and the Kinect bundled in with the OG XBOX ONE bundle for $400 would have been much much better than all the bullshyt they were doing at the start.
 

Liquid

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To put things in perspective.

With the right deals, you can get an xbox one AND PS4 for about $600...let that sink in for a while.
 

Luck

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Only way vr could work if it was some matrix type of shyt.

fukk do I look like sitting on the couch looking like a straight clown with vr headset on flopping around :stopitslime:

What I could see maybe working is some glasses or whatever that makes it seem like you have a big ass tv for people who don't have living rooms or space for 70+ inches. If something like that is even possible
 

-DMP-

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I was gonna type out a long post but I'll just say, I don't think VR will fail because it is bigger than gaming. There are many more industries that are backing VR and want it to succeed as opposed to 3d, wii, and kinect.

It won't be smartphone levels popular out the gate, but that's OK.

Diffusion of innovations states that new tech does not necessarily need to be a hit (at first) to end up being adopted by the mass market(eventually). You gain entry with strong enthusiasts first and work your way from there. Much like VR is doing.
 

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Only way vr could work if it was some matrix type of shyt.

fukk do I look like sitting on the couch looking like a straight clown with vr headset on flopping around :stopitslime:

What I could see maybe working is some glasses or whatever that makes it seem like you have a big ass tv for people who don't have living rooms or space for 70+ inches. If something like that is even possible
This is a bad idea. Remember how the matrix turned out?
 

Luck

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This is a bad idea. Remember how the matrix turned out?

You seen that pornhub thread with those statistics :usure:

There's a large number of people that would put themselves in an virtual reality world to fukk step sisters, black thugs, or what whatever else.

I'm not into not have full 100% control of my body which is why I don't fukk with drugs but some people would be into being in an alternate reality
 

MeachTheMonster

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I was gonna type out a long post but I'll just say, I don't think VR will fail because it is bigger than gaming. There are many more industries that are backing VR and want it to succeed as opposed to 3d, wii, and kinect.

It won't be smartphone levels popular out the gate, but that's OK.

Diffusion of innovations states that new tech does not necessarily need to be a hit (at first) to end up being adopted by the mass market(eventually). You gain entry with strong enthusiasts first and work your way from there. Much like VR is doing.
Yes there will be a place for VR, I just don't think that place will be in homes. Just like motion/voice controls have plenty of applications outside of gaming in the home.

Like luck said above its gonna have to be some matrix shyt before people want to do it on their couch.

I could see it catching on in an Acade or Amusement park setting. I'd pay good money for that :ehh:
 

-DMP-

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Yes there will be a place for VR, I just don't think that place will be in homes. Just like motion/voice controls have plenty of applications outside of gaming in the home.

Like luck said above its gonna have to be some matrix shyt before people want to do it on their couch.

I could see it catching on in an Acade or Amusement park setting. I'd pay good money for that :ehh:

I agree. I would Aiken current VR to big Block cellphones and pcs in the late 80s/early 90s. Available for public consumption but won't be refined for mainstream popularity until years later
 
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