Dorian Breh
Veteran
Isn’t this a story about a schizophrenic bytch or something? This is what you nikkas got up your sleeve? This is the shyt that has you paying $15 a month for the next 3 years? Pathetic
She’s meant to resemble the average Xbot, for immersion purposesI recently tried to get back into it before i sold my ps4 and I just don’t see it. It’s pretty boring.
And the main character is so unbelievably ugly (slightly slow looking) that it took me out of the experience.
We split our team of 100 people into several smaller teams which worked mostly on work-for-hire projects. These projects helped to fund our own original game, Hellblade: Senua’s Sacrifice. Our goal was to find a space between indie and AAA and to reclaim our creative independence. It took three years, a team of 20 people, and a budget of $10 million including marketing, but we did it.
With your support, Hellblade: Senua’s Sacrifice sold way beyond our expectations. And that success even gave us the opportunity to give over $100,000 to charity. The game has won dozens of awards, including three Game Awards and an incredible five BAFTAs. And our small act of creative rebellion is inspiring other developers to do the same, to find a middle ground, where high-end, creatively risky games can be successful once again. If we played our cards right, we believed we could get all of our teams to be creatively independent, like the Hellblade team, and we thought that it would probably take five to eight years.
Antoniades (Ninja Theory founder) said the call from Microsoft was unexpected and Ninja Theory wasn’t even looking for an acquisition, but as part of the discussion he articulated the studio’s goals thusly:
We want to be free from the AAA machine and make games focused on the experience, not around monetization. We want to take bigger creative risks and create genre-defining games without the constant threat of annihilation. We want to make our own games our own way, and not be told what to make and how to make it. And above all, we want to protect our team, our culture and our identity. Because above all, that is Ninja Theory. In short, we asked for full creative independence and I remember thinking at the time that this is going to the end of that conversation.
Instead, it resulted in making the decision to join Microsoft as an internal studio. Lastly, Antoniades said:
I’m now convinced that this is an opportunity for us to jump years ahead, to aim higher than we’ve ever dared to, to really fly, without the threat of falling down that’s held us back so much in the past.
that's the wrong game to play high with all those voices.
taking off the headset like
Babe did you call me
Need your input in my other thread, breh brehJust know your punk ass wout be able to play it op, neither can your PS5 play it..