Why do people try to say TLOU has shallow gameplay?

502Nels

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Even the people who rated the game very high had some of the same criticisms. The thing people most liked about the game was the story/presentation. Not the gameplay.

Once the graphics/presentation become dated the gameplay mechanics are not something people will be talking about/playing for years to come like other true classic games. People will be playing super Mario brothers forever because the gameplay is just that much fun. TLOU will be forgotten about when the next naughty dog game comes out

More lies from Meach. TLOU was praised for both it's story and gameplay. It is the bar. It's what every other game of it's type will be compared to for years to come.
 

trollol

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gameplay was piff

if clickers get you = instant death
ai always tries to flank you
smh @ corridors, anyone whose says this hasnt played the game on harder difficulties. most levels when you past a floor or section, you keep having to watch your back because more enemies spawn behind you.. (the library, the motel, the school)
deciding whether to use shanks or gun
upgrading weapons

storyline was :blessed: gameplay was :blessed:
 

MeachTheMonster

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More lies from Meach. TLOU was praised for both it's story and gameplay. It is the bar. It's what every other game of it's type will be compared to for years to come.

From very favorable reviews.

Had Naughty Dog handed a little extra choice to the player - or perhaps a bit of control - its world would’ve felt that bit more real, but instead you’re left to react to the decisions your on-screen characters make, controller sat quietly in your hand.

“Things just happen… and you move on,” claims Joel during the game, as much his own personal mantra to surviving a zombie apocalypse as an adage for the level of interaction you’ll have throughout The Last Of Us.

The biggest problem with combat in The Last of Us, however, is how often it breaks its own rules. Mutated zombies called clickers have finely tuned ears that hear your quietest movements. And yet, your companions speak all too loudly near enemies or stand blithely in the open, all while the grotesque monsters obtusely ignore them. In certain sections, locked doors cannot be interacted with until the threat has been eliminated, forcing you to act violently even though an evasive approach seems possible. In other places, a gang of savage monsters waits patiently for you to open a door to freedom, and watches ambivalently as you close it securely behind you. The Last of Us sets rules and then ignores them, removing you from the experience as you question the underlying systems.

Cons:

  • For all the emphasis on story, in many ways it’s fairly predictable and familiar for post-apocalypse genre fans
  • Scavenging for crap to craft into weapons takes up a ton of game time and grows tedious and frustrating
  • Huge amount of combat scenarios with human enemies that are not meaningfully very different from one another
  • Ellie is a great partner, but the smoke and mirrors of enemies ignoring her is pretty obvious
  • Environmental “puzzles” are highly simplistic
  • So many human enemies to fight (and kill) during the course of the game that it gets ridiculous and undermines the narrative — despite emphasis on story, like every other game, you’ll still shoot scores of random, faceless nobodies as the central mechanic, and that’s not counting infected


I guess all these people are lying ass fanboys too
 

Zebruh

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Game as a whole is masterful, but the gameplay itself isn't anything special IMO, pretty basic and conventional third-person elements(a good amount of third-person games with stealth elements require a bit of strategy depending on play style, TLOU didn't introduce this idea like people are acting like it did), a lot of repeated puzzle elements all throughout the game(finding those pallets for Ellie got annoying but that's really my only complaint), and while I won't say the gameplay is shallow, it's nothing deep or extensive to write home about. The gameplay is relatively simple and that's not a bad thing whatsoever, because when it's combined with the experience it presents as a whole, you get an incredibly dope game and that's honestly what makes the game so great. Playing average gameplay up or down is pointless because it's clear what Naughty Dog is aiming for with their games, and it's not innovating/setting new standards with gameplay, but raising story-telling standards via cinematic and graphical emphasis.

To me anyways.
 

MeachTheMonster

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Game as a whole is masterful, but the gameplay itself isn't anything special IMO, pretty basic and conventional third-person elements(a good amount of third-person games with stealth elements require a bit of strategy depending on play style, TLOU didn't introduce this idea like people are acting like it did), a lot of repeated puzzle elements all throughout the game(finding those pallets for Ellie got annoying but that's really my only complaint), and while I won't say the gameplay is shallow, it's nothing deep or extensive to write home about. The gameplay is relatively simple and that's not a bad thing whatsoever, because when it's combined with the experience it presents as a whole, you get an incredibly dope game and that's honestly what makes the game so great. Playing average gameplay up or down is pointless because it's clear what Naughty Dog is aiming for with their games, and it's not innovating/setting new standards with gameplay, but raising story-telling standards via cinematic and graphical emphasis.

To me anyways.

Your just a blind stupid fanboy. The last of us is a perfect masterpiece :troll:
 

Loose

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i finally beat it out of boredom after 2 months..



while i enjoyed parts of the story, the gameplay was just a awful chore. every single section was the same shyt. clickers in the basement/floodzone or the same stupid human waves. the puzzles were repetitive as hell, they were so repetitive even ellie joked about it lol. games a solid 8 incredibly overrated.


I'm not even sure why everyone wanted to kill joel/ellie shyt is just stupid as fukk :what:. you mean to tell me every single human went mad and wanted to rob/kill innocent civilians.
 

Fatboi1

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Game as a whole is masterful, but the gameplay itself isn't anything special IMO, pretty basic and conventional third-person elements(a good amount of third-person games with stealth elements require a bit of strategy depending on play style, TLOU didn't introduce this idea like people are acting
like
it did), a lot of repeated puzzle elements all throughout the game(finding those pallets for Ellie got annoying but that's really my only complaint), and while I won't say the gameplay is shallow, it's nothing deep or extensive to write home about.
Who said that?? I don't recall anyone saying TLOU introduced any ground breaking elements. On the contrary, it was those avid bashers who tend to make up shyt like saying just because people thought TLOU was a masterpiece then that meant it it broke new grounds and introduced things never seen before.
The gameplay is relatively simple and that's not a bad thing whatsoever, because when it's combined with the experience it presents as a whole, you get an incredibly dope game and that's honestly what makes the game so great.

Gameplay being "simple" as you call it isn't the issue, it's when people say it's "poor", "terrible", "garbage" or w/e malignant term they choose to use is what grinds my gears. The whole premise of the thread was compared to other shooters where you simply plow through enemies, the gameplay was very similar so I don't get how someone can praise a game like Tomb Raider, Gears, Vanquish, or w/e other shooter for it's gameplay but then turn around and call another title was similar mechanics poor. Tomb Raider being the best example as they both have automatic cover systems but TLOU imo has much tighter shooting mechanics that is satisfying and intense. The feel of aiming a shaky magnum at a clicker while you only have 3 bullets left is something that causes moments where I'd clench the controller tight. The sound effects of the guns and way some enemies react to them is crazy like if you shoot a human with a shotty in the stomach area you can see the guts and shyt spilling out afterwards. The feel of punching in the game was pretty nice too but then again it isn't new but it's still great.

Playing average gameplay up or down is pointless because it's clear what Naughty Dog is aiming for with their games, and it's not innovating/setting new standards with gameplay, but raising story-telling standards via cinematic and graphical emphasis.

To me anyways.
I partially agree with that except for the part where it's not really setting new standards. Yea it isn't on the whole but you can't tell me the way the a.i. worked in the game was anything short of great. There are moments in the game where shyt happened that was non scripted such as one time where you and Ellie are close to the part where you're about to meet Sam and Henry and there's this tank or something in the street shooting at you. I was sneaking around and I think someone saw me so I ran out the room and ellie was still outside and as I was waiting the guy comes out and ellie just ran up on him and stabbed him on her own. The context sensitive melee was dope as fighting in certain areas triggered different reactions like I once straight up kicked someone down a flight of stairs instead of simply punching him.

Another crazy time was a enemy straight up snatching a 2x4 out my hand as I was about to swing it on someone else. The guy literally just yanked it out in my hand and it wasn't no glitch either it was a straight up animation for it.
 

Fatboi1

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From very favorable reviews.








I guess all these people are lying ass fanboys too

For all the emphasis on story, in many ways it’s fairly predictable and familiar for post-apocalypse genre fans
"fairly' predictable is a vague criticism as it isn't like the ending was predictable. I also had no idea I would meet up with Sam or Henry or that Sam would off himself until the very moment it happened. The story isn't something never done before as I'm sure there's probably a book or movie with a similar theme/premise. The story was about Joel and Ellie's relationship and how he became attached to her and didn't want what happened to his biological seed to happen to her. Their "bond" so to speak was what was captivating, not the fact that there are people infected. ND said countless times that the infected aren't the sole focus on the story.

Scavenging for crap to craft into weapons takes up a ton of game time and grows tedious and frustrating
Scavenging for "crap"?? Really?? Takes up a "ton" of time?? It's a post apocalyptic survival game for crying out loud, what he expected a GPS system with icons to show all the items. I watched certain people play the game and purposely searched for minutes at a time for items and they didn't describe it as "tedious."
Huge amount of combat scenarios with human enemies that are not meaningfully very different from one another

Enemy variety is the only thing I can say wasn't as great as runners were simply crazy humans not scared to rush you. Combat scenarios not very different from one another is nonsense as everyone's play through wouldn't play out exactly the same so how can they not be different?? In normal mode I played the part where Ellie is sniping dudes from a balcony effortlessly but on survival I was simply UNABLE to play the same way. It was no way to tackle that part the same way.

Ellie is a great partner, but the smoke and mirrors of enemies ignoring her is pretty obvious
This is one of those you can't please everyone scenarios. For purposes of making the game less frustrating, they decided to simply not make the whole game feel like an escort mission. Had Ellie been able to disrupt enemies on her own without the player instructing her to do anything it'd be a mass of players complaining about how she ruined stealth scenarios and kept alarming enemies. It's a small compromise but this critique is exaggerated as it doesn't occur all throughout the game in every scenario.
Environmental “puzzles” are highly simplistic
That's what they were?? I just thought they were simple "breaks" to slow down the pace from time to time. Hardly something I'd classify as a puzzle.
So many human enemies to fight (and kill) during the course of the game that it gets ridiculous and undermines the narrative — despite emphasis on story, like every other game, you’ll still shoot scores of random, faceless nobodies as the central mechanic, and that’s not counting infected
Wow really??? Ludo-narrative dissonance was something a lot of Uncharted bashers talked about and in this game it is never shown that Joel is some peaceful loving man who wouldn't harm a fly in cutscenes yet in game you're murdering hundreds of people. In uncharted it was a valid critique albeit a dumb one as I know I'm playing a game. it's like complaining that Niko Bellic in GTA IV kept saying "I NEED MONNEY! while your cash shows you have hundreds of thousands of dollars.

Again none of those points were yours to begin with, you just simply searched for "cons for tlou" or something in google and pasted them here and said "Yup that's how I feel." You proved that you can't form your own building blocks of thought. You hardly ever write up a post detailing YOUR own thoughts, you basically keep searching for reviews docking the game purposely and post them as if that changes the fact that the game garnered glowing reviews across the net. Like it or not, TLOU is always going to be looked upon as one of the best games on PS3 and a classic deservedly so. You can post opinionated youtube video reviews, how people are salty fanboys, anti-xbox conspiracy theories w/e but the fact remains is TLOU based on general consensus is regarded as truly a centerfold in cinematic games. It isn't like Ryse is getting the same attention and TLOU fans are yearning for it to get that same recognition.
 
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Rico

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reality is if they can deliver that same quality story... AI, Graphics upgrade... The memory upgrade is gonna make them able to do some great things. I think they should lease it to Microsoft for a large chunk of the profits.
 

MeachTheMonster

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"fairly' predictable is a vague criticism as it isn't like the ending was predictable. I also had no idea I would meet up with Sam or Henry or that Sam would off himself until the very moment it happened. The story isn't something never done before as I'm sure there's probably a book or movie with a similar theme/premise. The story was about Joel and Ellie's relationship and how he became attached to her and didn't want what happened to his biological seed to happen to her. Their "bond" so to speak was what was captivating, not the fact that there are people infected. ND said countless times that the infected aren't the sole focus on the story.


Scavenging for "crap"?? Really?? Takes up a "ton" of time?? It's a post apocalyptic survival game for crying out loud, what he expected a GPS system with icons to show all the items. I watched certain people play the game and purposely searched for minutes at a time for items and they didn't describe it as "tedious."


Enemy variety is the only thing I can say wasn't as great as runners were simply crazy humans not scared to rush you. Combat scenarios not very different from one another is nonsense as everyone's play through wouldn't play out exactly the same so how can they not be different?? In normal mode I played the part where Ellie is sniping dudes from a balcony effortlessly but on survival I was simply UNABLE to play the same way. It was no way to tackle that part the same way.

This is one of those you can't please everyone scenarios. For purposes of making the game less frustrating, they decided to simply not make the whole game feel like an escort mission. Had Ellie been able to disrupt enemies on her own without the player instructing her to do anything it'd be a mass of players complaining about how she ruined stealth scenarios and kept alarming enemies. It's a small compromise but this critique is exaggerated as it doesn't occur all throughout the game in every scenario.
That's what they were?? I just thought they were simple "breaks" to slow down the pace from time to time. Hardly something I'd classify as a puzzle.

Wow really??? Ludo-narrative dissonance was something a lot of Uncharted bashers talked about and in this game it is never shown that Joel is some peaceful loving man who wouldn't harm a fly in cutscenes yet in game you're murdering hundreds of people. In uncharted it was a valid critique albeit a dumb one as I know I'm playing a game. it's like complaining that Niko Bellic in GTA IV kept saying "I NEED MONNEY! while your cash shows you have hundreds of thousands of dollars.

Again none of those points were yours to begin with, you just simply searched for "cons for tlou" or something in google and pasted them here and said "Yup that's how I feel." You proved that you can't form your own building blocks of thought. You hardly ever write up a post detailing YOUR own thoughts, you basically keep searching for reviews docking the game purposely and post them as if that changes the fact that the game garnered glowing reviews across the net. Like it or not, TLOU is always going to be looked upon as one of the best games on PS3 and a classic deservedly so. You can post opinionated youtube video reviews, how people are salty fanboys, anti-xbox conspiracy theories w/e but the fact remains is TLOU based on general consensus is regarded as truly a centerfold in cinematic games. It isn't like Ryse is getting the same attention and TLOU fans are yearning for it to get that same recognition.

Those points echoed everything I said in this thread. Repetitive combat scenarios that require limited strategy.

Extremely linear gameplay with limited exploration, and a disconnect between the story/gameplay.

Like i said y'all Are just totaly unable to see any criticism of the game. Which begs the question, why in the hell did you make the thread in the first place?
 
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