Brief Keef
Superstar
I wanted to know what creeped you nikkas out...shyt that Fredrick Douglas lookin mf in resident evil 8 had me so shook I never went back to play it
I wanted to know what creeped you nikkas out...shyt that Fredrick Douglas lookin mf in resident evil 8 had me so shook I never went back to play it
And when grabs you and rips you apart at the neck!its definitly the Rat King from The Last of Us 2 and nothing comes close
Specifically the gamer who play these type of games
I didn't realize the hours people had to put in to getting good at those soul games
I tried to play that Elder Ring game, just because they said 10/10, and the game is trash but I see why that game got a 10/10 it's appealing to the crowd you just want something that can grasp there attention and waste their time, yet feel a sense of accomplishment for the time wasted as if they truly did something challenging or difficult
Sounds like the game made you realize how weak your skill and adaptability was and now you wanna roast those who've accepted the challenge
How you gonna call yourself Master Teacher and you can't even learn how to not spam light attack and roll all the time?
That game doesn't take skill, you have to play it long enough to memorize how to beat every enemy
you got people who can run through the game without even getting hit, that's not skill, they just played the game so much they know what to do, and that's a ridiculous amount of time wasted
the game is designed to waste your time, not make you good at anything, like you said all you do is spam dodge roll,
Sounds like you just bought a game that’s known for its difficulty purely off hype and now you mad that you realized you can’t hang
I'm not talking about Elder Ring just dark souls games in general, that game isn't even hard, you can find equipment early in the game to make it easy and can you just grind to level up IE TIME WASTING, farming XP and all that stuff is time wasting mechanics, the open world exploration is time wasting mechanic
In Breath of the Wild traversing the terrain was a puzzle itself and you had to figure out how to reach places as you expand your abilities
From Software games I designed for people with time to waste, period, under the guise of difficulty