Once you get past the need to own something, the subscription based services start to look very intriguing. It’s the future. Music did it, TV is doing it, and gaming is starting it. It’s the future, regardless of what anybody wants.
Yo, I see you one-starring my shyt
Yo, I see you one-starring my shyt
On some, "for real" shyt, I'm at the point where I'm like, money doesn't matter. i can buy whatever game I want (and I'm a big supporter of games this gen). S,o it's about convenience and assesability (i can't spell.....). I want easy to do shyt, when it comes to entertainment. If i can stream 4K, HDR, 60fps....I'm set. That shyt is amazing.
I'm like the poster child for owing shyt. I've bought every game I could ever want on steam. I have my "must have" games downloaded, but if Valve all of the sudden failed, all mt shyt would be lost. If a company can provide me with 4K, 60fps, ultra for $30 (or even $100), I'd pay that shyt.I get it but I gotta own my shyt.
And in terms on the one star, casuals get stitches
This was the first thing that came to mind when I read the thread topic. It may come, but it won't last. I'm not sure how this will work with Microsoft. They basically turned their console into a PC and they're trying to use the PC model for console games. I don't think it will work (hope it won't )Economic collapse by 2020 due to over-saturation. While subscription based content is good for variety and having a choice, it's too much division of content from games to entertainment which can be frustrating on consumers who can't afford to subscribe to like 20 services just to get a full course deal on what they desire. For right now, it's a developing market, it's going to hit a screeching halt when issues such as maintenance, security, and even a new form of piracy can bring the shyt full circle.
Games as a service only works if you treat games as disposable media. When I own a classic game a couple decades later I can go back and replay it. Some games get stuck in licensing hell and are digitally removed from their stores when licenses expire.I've been using a games rental service over the last year, not only am I spending far less per year on games (approx 70%) I'm playing far more games. I'm all for games as a service.
Danger ofc would be a scenario where EA/Bungie like nefarious practices are adopted widespread. To counter games like OW, pUBG & Rocket League have shown this to be extremely viable, and further back, Warcraft and MMOs in general.
I'd rather pay $10 a month for everything than $60 for one game. Just makes more sense to me especially since ownership of video games or any digital product doesn't mean much outside of die hard collectors and physical media.
http://store.steampowered.com/app/108710/Alan_Wake/
Code:http://store.steampowered.com/app/108710/Alan_Wake/
This is a perfect example of the kinda crap you can expect with games as a service. When you pay a monthly fee to access a service and the game isn't physically released that game simply disappears and is lost forever.
That example does because if that game wasn't physically available it would basically no longer be playable if it only existed in the cloud on a service.Didn't that game get pulled over licensing issues? shyt happens.
The PC market is pretty much full on digital and it's thriving but that has nothing to do with subscription-based gaming.