Well yeah,as I said in my first post Microsoft would have to be getting a steady cheque from the subs to be able to do that (or any company).
And yeah I'm just equating ratings (tv) to sales (games)
We read all the time about games selling 2-5 million and that not being enough
So if a studio could release games and not have to worry about sales because they have enough subs than that's a win for gamers and studios.
It's the same way a lot of creatives are flocking to Netflix en masse because theirs little to no pressure and they get creative freedom..imagining a situation like that for game studios is
That would be a great thing for the industry. Because I can't say it enough the current model for AAA games is not sustainable.
Because in the long run, ownership > rentingWhy would I buy your game for 60$ if I can rent it for 10$? Or free trial?
MS exclusives prices can’t retail for 60$ going forward
Yes and no. Let me try to narrow down to my main concern. And all of this is obviously up for debate because it really depends on where you personally see value and what you are willing to sacrifice for convenience.
Okay, from that perspective, I also think he is wrong about being raped financially. I actually think streaming lowers the costs associated with putting out a project. You don't need to have a record company behind you to be popular. Streaming has democratized "making music." Anybody can put a project up to be streamed. Hell, my Max B: LOAL compilation is on most streaming services. What makes that crazy is, I literally made that shyt in my apartment in Phoenix. Like me, a random person, can do shyt and it can end up on mainstream streaming services. That's pretty crazy to me
They can, and they have been breaking records consistently in sales. The market dictates the price, not companies.People can't afford to shell out 60 bucks plus pay for dlc plus pay for microstransactions plus pay for access to go online..
I see what you're saying. However, people that want to make music, are gonna make music. For those people, streaming is amazing. It takes the money away from the art. Like, I'm sure you've noticed that hip-hop is not about blowing money on marketing anymore. It's like....bam....here's my album. shyt, the Migos just released Culture 2, and that shyt had no "late 90s era" marketing at all. The game has changed.Yes and no. Let me try to narrow down to my main concern. And all of this is obviously up for debate because it really depends on where you personally see value and what you are willing to sacrifice for convenience.
Before the internet, the only way you were able to get your hands on a game/movie/Music...(lets just call it “content” moving forward) was by going out and paying retail. Companies were crystal clear on what they would be making per unit. This allowed budgets to be structured a certain way to create content with a certain quality they thought necessary to achieve a certain number in sales. Now, looking at the music industry; the asset was the music, so the budgets were behind making sure the music was of a certain quality. Now, the music is essentially worthless. The money just isn’t there anymore, all of it shifted to generating money from the advertising. The music isn’t the real asset now, it’s the vehicle that drives the consumers towards the real money maker. So what does that mean for indie artists? It’s less attractive in the financial sense to make music. There’s definitely more potential than ever to get noticed due to the internet, but the internet itself is double edged. Even with incredible content, you can have a real “flash in the pan” moment.
Regarding money; these streaming giants refuse to answer a key question and it isn’t a coincidence that they all avoid it; “how much is 1 stream worth?” Right now they dictate the payout with no real pricing structure other than “trust me, you got a bunch of streams so here $200”.
I see this whole streaming/subscription issue from a financial perspective. If these companies don’t sort out how to compensate properly entertainment and art will suffer, because the money just won’t exist for creatives to create.
It's crazy because I'd love this.I worry that games will focus on that model, and only be multiplayer, episodic, etc
Thing is, it's not streaming fault that profit has moved. People stopped spending money on music. Streaming services are a response to a change in how people consume media, not the reason people are consuming it that way. Without streaming services the artists would be getting zero money for people downloading/streaming their music.Yes and no. Let me try to narrow down to my main concern. And all of this is obviously up for debate because it really depends on where you personally see value and what you are willing to sacrifice for convenience.
Before the internet, the only way you were able to get your hands on a game/movie/Music...(lets just call it “content” moving forward) was by going out and paying retail. Companies were crystal clear on what they would be making per unit. This allowed budgets to be structured a certain way to create content with a certain quality they thought necessary to achieve a certain number in sales. Now, looking at the music industry; the asset was the music, so the budgets were behind making sure the music was of a certain quality. Now, the music is essentially worthless. The money just isn’t there anymore, all of it shifted to generating money from the advertising. The music isn’t the real asset now, it’s the vehicle that drives the consumers towards the real money maker. So what does that mean for indie artists? It’s less attractive in the financial sense to make music. There’s definitely more potential than ever to get noticed due to the internet, but the internet itself is double edged. Even with incredible content, you can have a real “flash in the pan” moment.
Regarding money; these streaming giants refuse to answer a key question and it isn’t a coincidence that they all avoid it; “how much is 1 stream worth?” Right now they dictate the payout with no real pricing structure other than “trust me, you got a bunch of streams so here $200”.
I see this whole streaming/subscription issue from a financial perspective. If these companies don’t sort out how to compensate properly entertainment and art will suffer, because the money just won’t exist for creatives to create.
This is why I'm not interested in gaming going with this model. I buy all my games and will continue to do so until you no longer can. Gaming as a service is an unappealing idea to me. They're gonna shut down the Wii's online service in 2 months or so. If you went all digital ow do you access that stuff?Once a server or service is no longer profitable what happens to your game? I have a ps2, I can jump into my San Andreas from 2005 without a company presence or interference without hassle.