SumBlackguyz
Cacs Gonna Cac
I liked halo wars
In the ViDoc that introduced the new Spartan Abilities before the beta went live, I touched on the fact that a portion of the Halo community strongly prefers to play without sprint. The results from the HCFP surveys showed that nearly 11% of HCFP participants felt that Halo should not have sprint. It is important that we continue to evolve Halo multiplayer while ensuring that legacy Halo players feel right at home. As a result, I’m happy to say that we will provide toggles in custom games so that sprint and the other Spartan Abilities can be turned off. By putting these tools in the hands of players we will give them the ability to play the game their way, enabling them to create a more traditional style of Halo if they prefer.
Some of the other improvements that we are making to Spartan Abilities and general mobility coming out of the beta:
- Increase base speed (faster base movement)
- Increase strafe acceleration (faster, more responsive strafing)
- Reduce top sprint speed (narrow the delta between base movement and sprint)
- Modify Ground Pound controls to prevent conflicts w/ crouch jumping
- General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)
Other improvements we’ll be making to presentation based on fan feedback:
- Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
- Medals: decrease frequency and number of medals displayed in the medal feed
- Spartan chatter: players will have the option to turn this on or off in the settings menu
- Adding highlights to placed/dropped weapons to make them easier to see
- General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
Coming out of beta we have a number of fixes and improvements already in flight for matchmaking but at a high level our focus is on the following:
- Much faster matches
- Better skill matching
- Better feedback to players in the lobby and matchmaking experiences
- Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
- Improved party vs party matchmaking
- Hide CSR ranks until in match to de-incentivize quitting
- Punish quitters with CSR penalties and matchmaking bans
man fukk a toggle....we had that in Reach....these nikkas are hell bent on having fukkin sprint in Halo. Good fukkin lord man. Yes a toggle allows me and a lot of ppl who hate the feature to play without but come the fukk on man....maps are still gonna be too big and I'm only gonna be able to enjoy playlists that have no sprint meanwhile I won't touch the other half of the game like Reach....
fukkin stupid...
AND LOL @ ONLY 11% WANT SPRINT OUT OF HALO...U NEED MORE PPL, WE DON'T BELIEVE U
Toggling doesnt change anything, the entire game will still be scaled around sprint, from map size, to weapon placements. Then we'll end up with another Halo Reach where maps have to built from scratch in forge and scaled around no Sprint and we'll end up with another segmented community playing two different games.
They're not listening and they dont care to listen.
I used to have a username but I forgot it. But this threads a disaster, went back and read some pages. Things people in here have said man..u signed up...salute
I voted for sprint. A nikka need to run and shyt.if you have an account...VOTE
http://www.reddit.com/r/halo/comments/2v27rc/poll_halo_5_sprint_survey/
I voted for sprint. A nikka need to run and shyt.
I thought the H5 beta was fun but in no way was it Halo. The movement completely changes the way the game is played. People can keep calling it an evolution, its really a different species.