"Wake Me When You Need Me" - The Official Halo Thread [NEW PATCH JUST DROPPED]

What is your favorite Halo game (s)?


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StarClout

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So when will the patch go up?
Later this week according to 343

If it's not before this weekend this game may suffer a similar fate the Halo 4 population did which will be a shame as the collection is amazing when it works

This patch is really do or die for 343 due to their incompetence as the community is tired of hanging on for fixes when all these other games are releasing (apparently Far Cry 4 is having similar issues with their multiplayer)
 

Chill

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Later this week according to 343

If it's not before this weekend this game may suffer a similar fate the Halo 4 population did which will be a shame as the collection is amazing when it works

This patch is really do or die for 343 due to their incompetence as the community is tired of hanging on for fixes when all these other games are releasing (apparently Far Cry 4 is having similar issues with their multiplayer)

Release first, patch later :mjcry:

Game might as well been a beta that I paid $60 for:mjcry:

Had shorter matchmaking wait times I gears of war 2 launch day :mjcry:

Had the whole week off ready to play this game and this is what they answer me with :mjcry:
 

dBoyFresh*212

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yes i had the matchmaking run on monday and i got in a game this morning. it was a 1v5 but atleast i got to play! 48 hours wait really isnt that bad, theres a show called 48 hours and its only an hour
 

Brief Keef

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if nikkas release the patch friday LOL cuz that smash bros comin too much fire dropped this week these nikkas bullshyttin
 

Fatboi1

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https://www.halowaypoint.com/en-us/...-master-chief-collection-content-update-notes

BY 343 INDUSTRIES - 13 MINUTES AGO
Tomorrow afternoon (Thursday, Nov. 20), our latest content update will become available. This particular content update addresses matchmaking performance, UI, gameplay, and title-specific issues. We are on track for a release of mid-late afternoon Pacific Time for this content update, and will immediately let you know when it is available. For now, here is a change list of what will be included. As a note, many of the below issues are sub issues that were caused by larger umbrella problems that we have addressed with this update.

MATCHMAKING
  • Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
  • Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
  • The improved matchmaking flow is as follows:
    • Searching
    • Searching for more players
    • Players found
    • Finalizing matchmaking process
    • Connecting session
  • Made an update to ensure that parties stick together when returning from the post-game carnage report
  • Prevented the ability for players “kick” other players from matchmaking games
  • Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players
  • Removed the possibility to boost ranking through a custom games exploit
  • Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
  • Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay
  • Made an update to the “team creation” phase that allows players to be grouped by team
  • Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen
  • Improved roster / matchmaking lobby stability
  • Made improvements to the accuracy and stability of the “Game Session Details” UI
  • Improved version compatibility
UI
  • Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
  • Corrected career stats that did not update uniformly across different profiles in multiple titles
  • Improved Forge map display names in Theater
  • Corrected various medal inconsistencies across titles
CAMPAIGN
  • Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”
  • Improved Halo: CE career stat tracking
  • Resolved scoring and time HUD reset and display issues
  • Made an update to ensure that rival emblems are displayed correctly
HALO: CE
  • Improved consistency and reliability of shot registration
  • Improved headshot hitboxes
  • Fixed an issue where respawning players could momentarily appear at their death location
  • Made an update to ensure that the match ends when the entire opposing team quits
  • Improved fall damage consistency (specifically in regards to uneven surfaces)
  • Improved Halo: CE menu and loading screen stability
  • Improved consistency with multikill rewards
  • Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
  • Updated default language settings
HALO 2
  • Made an update to ensure that the team color shown in pre-game lobby matches in-game
  • Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
  • Improved a variety of networking issues to allow for improved gameplay consistency
  • Made an update to service tag functionality, allowing for service tags to appear for all players
  • Improved the post-game carnage report to correctly display team color
  • Made an update to ensure that the match ends when the entire opposing team quits
  • Improved “original” medal icon functionality in split-screen
  • Improved host migration functionality
  • Corrected “headshot” stat tracking
  • Addressed a crash that occurred with the Scarab skull
  • Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”
HALO 2: ANNIVERSARY
  • Made an update to prevent players from gaining achievements in Forge
  • Improved Forge item display names
  • Resolved text overlapping issues
  • Improved split screen stability
  • Made an update to resolve the notorious “-1th” scoreboard text
  • Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
  • Improved host migration functionality
  • Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report
  • Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
  • Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
  • Improved Forge mode stability
  • Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
  • Improved Shrine objective spawn points
  • Improved King of the Hill and Ninjanaut mode stability
  • Addressed an issue where controller vibration could persist during the pause menu
  • Improved Race mode respawn zones
We have additional content updates on the way, and work is already underway in an effort to continue to improve your experience with Halo: The Master Chief Collection. We thank you for your continued patience and support.
 

AkaDemiK

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first thing i looked for was the halo 1th registration fix

yTG0R.gif
 
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