I had high hopes for
Valkyrie Elysium when I saw the initial reveal, but I'm heading into the full release with more tempered expectations.
Valkyrie Profilegoing in the direction of an action JRPG for a new generation is a huge no-brainer, but the game direly needs more polish in its combat if it wants to live up to the original's legacy and
the advancements in the genre that we've seen in so many modernized remakes, sequels, and remasters.
Thankfully the demo build of the game I played places you in earlier moments of the game. The initial tutorial and these early levels may not have impressed me, but they also show reasonable amounts of promise. The thought of more assists for different situations excites me, and the fact that you'll be able to wield weapons with different combo strings gives me hope for more combat depth and options later on. With the game releasing so soon, I'm not hopeful for any massive polish changes, but I believe Square Enix could add more attack options like being able to dodge and jump out of strings in time for release or in time for a patch.
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