If you pre order I got the season passYou get Jak and GOATxter free with it?
Looks like that one last Uncharted romp
That's like the best part manLooks dope. Day one for me.
Wish they gave her some of her own animations and not just a drake re-skin.
I see they still have that stupid sliding in there
Do you get Jax and Daxter if you pre order the physical copy or is that just digital?
The season pass redeems this so if you put that in you're good.This is going to suck, i bought the season pass but i lost my reciept with the code, i remember i put a code in for the MP but i think there was another code for the single player dlc and i never punched that one in.
Anyone who bought from gamestop know if when you bought there where 2 codes on the reciept?
And if you didn't but the seasons pass then you're short and you have to pay more than the seasons pass price to get thisThe season pass redeems this so if you put that in you're good.
few minutes into my demo of Uncharted: The Lost Legacy, I realized I was experiencing something I’d never felt before in an Uncharted game: total freedom. Even in dozens of hours exploring with Nathan Drake, Uncharted has never given me the sense that I can do whatever I want in any order, but in The Lost Legacy, that changes.
Frazer – apparently now of Indian descent – has a map of the surrounding area, and you’re free to tackle it however you wish. Fortunately, there’s a tower conspicuously sitting in the middle of the location: climb to the top and we reckon you damn well know what happens next. Honestly, it’s laughable that the game so obviously falls into the most obvious of open world tropes, but it is what it is.
The actual exploration fares better. Combing the surroundings uncovers a densely populated environment: ruins make way for treasure, puzzles, and combat scenarios – sometimes all at the same time. Once again you’re free to tackle firefights exactly how you want to, with stealth just as viable as all-out warfare. You can also avoid conflict entirely in some situations – this is wide linear level design, after all.
Huber got to spend about half an hour with the next chapter of Uncharted, including some new mechanics, insight into the characters, combat, and puzzles.
But if you head off the beaten path at all, you’re likely to come across ruins — some of which are guarded by groups of Asav’s forces — that conceal special artifacts.
These items are tokens of Hoysala kings that are scattered around the Western Ghats. Each time you find one, Chloe and Nadine will remark about an opportunity to make some extra cash — yes, the trinkets are part of a full-on side quest, which is something we haven’t seen before in an Uncharted game. The Hoysalas ruled for about four centuries starting around the year 950, in the region of India known as the Deccan Plateau. The side quest in question has its own arc and payoff, and Cooper said it functions as a way for the player to learn about Hoysala culture.