True yeah it really wouldn't be any point in us playing.
*One tip I forgot to mention with the other tips, especially regarding the complaints on fluidity, is to remember not to "mash" the buttons, which tends to happen in the heat of battle in fighting games. Mashing the button makes for a much slower, albeit more powerful, strike.
This is okay when your opponent is vulnerable/wobbly, but during the normal volley of back n forth striking you want to throw much quicker than that. You can do this by simply pressing the buttons. Not tapping, as that may not be enough to register, but simply press them. But do not mash it. Press it in quickly and release and your punch will come out like lightning. This is especially important to remember when throwing combos, which is what you should be throwing anyway. You will throw the most fluid combo in your life if you simply press each button in order, one after the other with just a beat in between them.
As you practice during training camp in between fights, be sure you are hitting the heavy bag. You will see exactly what I mean in the difference in long pressing the buttons and simply pressing them quickly then releasing, but controlled and in order. It gets wordy trying to explain it, just get your ass in the gym during career mode and you'll see what I mean. Main thing you will realize is that the game actually has a
very fluid system of striking movements, especially if you train in real life (which is totally not necessary). The attention to distance, timing, counter striking, it's as real as ive yet to see in the franchise. One poster above moaned, "you have to be so close to them just to hit them
"... lol welcome to realistic gameplay. You're not going to hit someone with an uppercut, if you're not inside the pocket in uppercut range. If you'd like the ability to do that, then play Street Fighter and Tekken