[Tom Henderson] PS5 Pro specs and release window details (codenamed Trinity, 30WGPs, 18000mts memory speed, November 2024 target)

Fatboi1

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PSSR looks considerably better than AMD FSR and at times on par with DLSS 3.7 in their latest Ratchet show off.


:ohlawd: I want to run TLOU 2 over on the Pro. I barely played the remaster on PS5 when it dropped this year. It's gonna be gud!





The PlayStation 5 Pro could be the best place to play multiplatform games with bad PC ports that suffer from a variety of issues, including bad image quality with certain upscalers and stuttering issues.
Speaking during the latest episode of their weekly podcast, the tech experts at Digital Foundry commented on the soon-to-be-released mid-generation refresh hardware from Sony, highlighting how the system could be a sort of "nuclear option" to enjoy multiplatform games with bad PC ports thanks to the PlayStation Spectral Super Resolution upscaler which will likely be used over AMD FSR in the vast majority of games, as performance concerns could be the only reason developers may continue to go for AMD's upscaler over the AI-powered one making its debut with the PlayStation 5 Pro in certain scenarios, such as for 120 Hz modes. Considering how games with PSO stutters on PC already tend to run smoother on consoles, playing multiplatform games whose PC ports suffer from this issue on the PlayStation 5 Pro could be the way to go, especially if performance holds up, as it seems more and more like PSSR will be able to deliver great image quality in the vast majority of games.
 
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Gizmo_Duck

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Alan Wake 2 on PlayStation 5 Pro – Behind The Scenes​


Alan Wake 2 is taking full advantage of Sony's PlayStation 5 Pro to enhance the game experience further. Remedy's Northlight engine team has spent a good amount of time updating the technology behind Alan Wake 2, with the main new feature for the Pro being the addition of ray tracing.

The Quality and Performance modes in Alan Wake 2 are upgraded on the PS5 Pro. They utilize Sony's new "PlayStation® Spectral Super Resolution" aka PSSR upscaling method. To quote Sony's marketing language, "PSSR is an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail."

Quality Mode

The PS5 Pro Quality mode features ray tracing, which isn't available on the base PS5 version of the game.

  • 30fps with ray tracing
  • Ray traced reflections (opaque and transparent)
  • Output resolution 3840 x 2160 (4K)
  • Render resolution 2176 x 1224
Performance Mode

The Performance Mode on the PS5 Pro features significantly higher output resolution and has more visual detail compared to the base PS5. The Pro Performance mode uses approximately the same image quality (render) settings as the base PS5's Quality mode.

The overall image stability, fog, volumetric lighting, and shadow accuracy have been improved on the Pro.

  • 60fps
  • Using approximately the same render (image quality) settings as the base PS5 Quality mode.
  • Base PS5 Performance mode version runs at lower render (image quality) settings
  • Render resolution 1536 x 864
  • Output resolution 3840 x 2160 (4K)
  • Base PS5 version outputs 1440p.









really big improvement in performance mode. Funny to think this was the game people were trying to troll the pro with lol
 

Fatboi1

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Alan Wake 2 on PlayStation 5 Pro – Behind The Scenes​




Quality Mode

The PS5 Pro Quality mode features ray tracing, which isn't available on the base PS5 version of the game.

  • 30fps with ray tracing
  • Ray traced reflections (opaque and transparent)
  • Output resolution 3840 x 2160 (4K)
  • Render resolution 2176 x 1224
Performance Mode

The Performance Mode on the PS5 Pro features significantly higher output resolution and has more visual detail compared to the base PS5. The Pro Performance mode uses approximately the same image quality (render) settings as the base PS5's Quality mode.

The overall image stability, fog, volumetric lighting, and shadow accuracy have been improved on the Pro.

  • 60fps
  • Using approximately the same render (image quality) settings as the base PS5 Quality mode.
  • Base PS5 Performance mode version runs at lower render (image quality) settings
  • Render resolution 1536 x 864
  • Output resolution 3840 x 2160 (4K)
  • Base PS5 version outputs 1440p.









really big improvement in performance mode. Funny to think this was the game people were trying to troll the pro with lol

You mean like Reachthemobster?

They obviously didn't understand what input resolution>output resolution using PSSR meant and idiotically tried to insinuate it's like last gen consoles basic upscaler.
 

Gizmo_Duck

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671632921cc3cd2f2fdcd809_6708c83e75c883aef9fa1f21_6707a1c7669d17565ef0f62a_670799828ad658f0d457e361_floodedStudioBase_watermark.png

PlayStation 5 with no ray tracing

671632921cc3cd2f2fdcd814_6708c83f75c883aef9fa1f5a_6707a1c8669d17565ef0f669_670799c84f8f38707cc603e2_floodedStudioTrinity_watermark.png

PlayStation 5 Pro with ray tracing​
 

Gizmo_Duck

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671632931cc3cd2f2fdcd822_6708c83f75c883aef9fa1f90_6707a1c8669d17565ef0f666_6707996a5f962fc4887d82bd_Noisy_watermark.png

Screenshot of reflections without any denoising.

After shading, both opaque and transparent reflections undergo a set of denoising passes, that remove the unwanted noise from the image produced by half resolution rays. Denoising performs series of blurs where the blur kernel footprint is widened each pass while trying to preserve material detail as well as possible. Denoising usually also resorts to using data over multiple frames averaging the result. Temporal Anti-Aliasing employed in modern games also helps in denoising, since by nature it reuses data over multiple frames.

For PlayStation 5 Pro specifically, we added a new transparent surface reflection denoiser that works well with the PSSR. After denoising, we add our reflections to the final image.

671632931cc3cd2f2fdcd83f_6708c83e75c883aef9fa1f29_6707a1c7669d17565ef0f630_6707a0fa2194d9969d1821f2_Denoised_watermark.png

Screenshot of how reflections look after denoising and anti-aliasing with PSSR​
 

Fatboi1

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Yeah, I think this is the first game that I'll probably get on PS5 to play on the Pro instead of PC. My 7800 XT with RT isn't the best and FSR3 looks worse than PSSR.
 
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