RECALIBRATION
Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.
Adjusted cost and ability to be recalibrated for
Terminate
Knee Cap
Calculated
REWARDS
XP from Bounties has been increased.
All Settlement Weekly Projects now award blueprints.
New daily Project: SHD Requisition.
Requires crafting ingredients and rewards high quality gear and blueprints.
Increased the quality of Weekly Project equipment rewards.
SKILLS
PvE: The Drone will now more actively look for a new target once it loses its current target.
Will now drain more quickly once a shot has been deflected.
Reinforcer gas clouds do not stack anymore.
Fixed further occurrences of players not being revived.
- Revive time slightly increased.
- Riot Foam Chem Launcher
Increased base duration of Riot Foam when used against a NPC.
Reduced cooldown from 120 seconds to 90 seconds.
TALENTS
Increased required max armor depleted from 10% to 20%.
Now requires 7 Offense Attributes.
Increased Armor repair from 25% to 50%.
Can now occur every 15 seconds, was 10 seconds.
Now requires 7 Defense Attributes.
PvE
Increased granted Weapon Damage from 25% to 35%.
Decreased duration from 10 seconds to 5 seconds.
PvP
Decreased granted Weapon Damage from 25% to 20%.
Decreased duration from 10 seconds to 5 seconds.
Now requires 9 Offense Attributes.
PvE
Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
PvP
Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped.
Reduced Critical Hit Damage bonus from 8% to 5%.
Increased Health gained per Critical Hit from 15% to 20%.
Reduced Armor gained per Critical Hit from 2% to 1%.
Now requires 4 or less Defense Attributes.
Increased Armor repair for Headshots from cover from 5% to 10%
Reduced Damage to Elites from 15% to 10%.
Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%.
After being in cover for 5s, armor repairs by 5% every 1s. (was 3s).
Now requires 6 Defense Attributes
Reduced Duration from 20 to 5 seconds.
Can only occur once every 20 seconds.
This was already the case but is now reflected in the tooltip.
Now requires 4 or less Offense Attributes.
Increased Weapon Damage to Pulsed enemies from 10% to 20%.
Now requires 5 Utility Attributes.
Reduced Critical Hit Chance bonus from 8% to 5%.
PvE
Increased amount of Max Armor repaired when armor is depleted from 25% to 70%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
PvP
Increased Max Armor repaired when armor is depleted from 15% to 25%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
Now requires 11 Defense Attributes and no other Talents affecting Armor Kits.
PvE
Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor.
PvP
Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor.
Now requires 7 or more Defense Attributes.
Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force.
WEAPON TALENTS
PvE
For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.
PvP
For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty.
Now grants 30% critical damage for 5s instead of 50% critical hit chance.
Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly.
Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine.
Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine
Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating.
PvE:
Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%)
PvP
Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%.
Now requires 7 Defense Attributes.
Increased Headshot kill skill repair and healing to 50% from 25%.
Reduced duration from 25 seconds to 20 seconds.
Now requires 9 Utility Attributes.
Increased skill damage from 25% to 35%.
Increased duration from 10 seconds to 20 seconds.
Now requires 5 Utility Attributes.
Increased missing Armor requirement from 5% to 10%.
Reduced Damage Bonus from 25% to 20%.
Reduced Handling negative from 35% to 25%.
VENDORS
- Vendors will now verify the players’ highest achieved World Tier and offer items of that Gear Score, instead of offering items of the highest World Tier available in the group.
WEAPONS
- New feature: Exotic Mod Bonuses
- All exotic mod slots now have unique bonuses.
- SOCOM MK20 SSR
- Now has a skin slot from Specialized quality and up.
- Nemesis
- Mod slots
- Optic: +35% Headshot Damage
- Magazine: +10% Reload Speed
- Muzzle: +15% Critical Hit Damage
- Rail: +15% Damage to Elites
- Chatterbox
- Damage increased.
- Mod slots
- Optic: +5% Critical Hit Chance
- Magazine: +10% Reload Speed
- Muzzle: +10% Critical Hit Chance
- Rail: +15% Handling
- Sweet Dreams / Lullaby
- Damage increased.
- Mod slots
- Optic: +15% Accuracy
- Magazine: +15% Reload Speed
- Rail: +25% Optimal Range
- Merciless / Ruthless
- Damage increased.
- Mod slots
- Optics: +10% Accuracy
- Magazine: +15% Reload Speed
- Muzzle: +20% Stability
- Rail: +20% Handling
- Pestilence
- Damage increased.
- Mod slots
- Magazine: +10% Rate of Fire
- Muzzle: +20% Stability
- Rail: +15% Handling
- Liberty
- Damage increased.
- Mod slots:
- Optic: +10% Critical Hit Chance
- Magazine: + 15% Damage to Elite
- Muzzle: + 15% Stability
- Rail: + 15% Rate of Fire
- TAC-50
- Now has 2 zoom states.
CONFLICT
- Armor boost
- Boost provided reduced by 50%.
- Armor value on nameplates
- Improved visuals to better reflect how much armor an enemy has.
- Balance
- All players are now scaled to Max World Tier Gear Score.
- Primary stats are set to high-end values.
- Normalized talent overrides are applied.
- Budget distribution of un-normalized items is preserved.
- No additional bonus is applied.
- Unlocked mods and talents from un-normalized builds are active.
- Items above Gear Score 500 will be scaled to 500.
- No bonus stats will be applied to these items.
- Recalibration bonuses are not applied.
- PvP specific overrides
- Weapon and Skill global damage modifiers.
- Targeted weapon and skill damage modifiers.
- Assault Rifles now have a 1.25 PvP damage scaler applied.
- Skill behavior overrides.
- Damage boost
- Boost provided reduced by 50%.
- The Conflict NPC was moved to a more prominent spot, next to the helipad outside the Base of Operations.
- Respawn
- Respawning players are now much more likely to respawn with their teammates.
- Skills
- Skill cooldowns no longer reset when a player is killed.
PVP
- Damage modifier reduced to increase time to kill.
- Skill modifier increased to let Skills have more impact in PvP.
DARK ZONE
- Contaminated loot
- Bosses now guarantee a contaminated loot drop.
- Higher challenge landmarks can drop multiple contaminated items.
- Basic, Veteran and Elite NPCs have their drop rate lowered, but now have a very high chance to drop contaminated loot.
- DZ bag size
- Default bag size increased to 6.
- Tier 1 perk Bag Space now increases bag size to 8.
- Tier 4 perk Bounceback now reduces Dark Zone XP lost on death.
- Tier 10 perk increases bag size to 10.
- DZ Brackets
- Reduced bracketing to:
- Level 1 – 30.
- Players in World Tiers.
- NPC AI
- Reduced damage output.
- Increased Time to Kill.
- Landmarks
- Added a short cooldown to landmarks.
- Rogue
- Removed cooldown.
- There is still a 5 second toggle cooldown.
- Thieves Den
- Now allows players to switch weapons.
- Occupied Dark Zone
- Damage modifiers
- Added a separate PvP damage modifier.
- XP
- Reduced DZXP loss to 35% of the XP in your current Dark Zone rank when being killed
GENERAL
- Text Chat improvements
- Players can toggle displaying personal and group loot drops.
- Text chat will now lose focus after sending a message.
- Group tab will be populated with all raid members when queueing for a raid.
- Improved feedback when attempting invalid actions in text chat.
SETTINGS
- Added a Neutral Lighting setting to all platforms.
- Added a Enable Signature Weapon Swap effect toggle option under the Gameplay menu.
PC
- Settings
- Added “Anti-aliasing” graphics setting with new Ultra alternative for sharper image when in motion.
UI
- Character sheet
- Will now properly update and display Accuracy, Stability, Recoil, Weapon Swap and Reload Speed from +Weapon Handling bonuses.
- Social menu
- When downed, agents now have the possibility to open the Social menu via hotkey.
- Players will now be able to matchmake during Heroic difficulty missions.
- Players are now immune to Vote Kicks during boss encounters and for a short time after the end of boss encounters and missions. Going AFK removes this immunity.
BUG FIXES
- Fixed an issue where NPCs in the Bounty screen had broken animations. Put your hands down, please.
- Fixed an issue that could prevent players from completing the Side Mission Medical Camp Attack.
- Fixed an issue where armor values on AI in the Dark Zone scaled incorrectly.
- Fixed an issue where the Sniper Turret would aim at targets out of line of sight in PvP.
- Fixed an issue where Scanner Pulse and Remote Pulse were not properly affected by Skill Duration.
- Fixed various issues where Skill bonuses were not applied properly.
- Fixed an issue where bounties rewarded from Projects in Settlements were rewarding the wrong amount of XP and Credits.
- Fixed an issue where Clan Cashes would scale incorrectly when opened in another player’s lower level session.
- Fixed a bug where NPCs from a Resource Convoy could spawn out of thin air on top of the player.
- Fixed a bug where the Control Point supply room would remain locked when capturing a Control Point too quickly.
- Fixed several bugs with matchmaking that prevented correct matching of players based on their region, language, gear score and other criteria.
- Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in certain conditions.
- Fixed an issue where a player would be unable to complete the ‘Big Game Hunter’ Achievement/Trophy.
- Fixed an issue on the Ubisoft Club Weekly Challenges screen on PC that resulted in a low frame rate when on that screen.
- Fixed an issue causing Korean language glyph compositions not displaying properly in the in-game chat