"This gen is trash........" :childplease:

MeachTheMonster

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Breh, you have a HUGE map that's loaded at once with NO LOAD times with a BUNCH of npcs, cars, vehicles, random events, police etc and you're asking me to post a video?? Are you being an idiot?? There's NOTHING going on in Sunset Overdrive except looking at you and a like 20-30 mutants running around. The city is pretty dead.

Its 100+ at a time.

Gta on ps2 had a HUGE map that's loaded at once with NO LOAD times with a BUNCH of npcs, cars, vehicles, random events, police etc.

That's not about having more processor power. That's just the extra space DVDs and now blu ray have afforded. The measure is how much is on the screen AT ONE TIME.

Sunset Overdive is unmatched in that aspect.

The gta formula was available and even better in some aspects 10 years ago. :heh:


Y'all really shoulda picked another game to run with the "next gen or not" argument.
 
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daze23

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GTA doesn't load the whole map at once. like most open world games it's divided into 'cells'. that's why there are loading screens when you fast travel
 

Fatboi1

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GTA doesn't load the whole map at once. like most open world games it's divided into 'cells'. that's why there are loading screens when you fast travel
It does. I can drive or fly around the whole map without nary a load screen. What does the "technique" in which they allow the map to be seen all at once matter?? I've yet to see a game where you fast travel to somewhere else in real time. Why not?? Because it'd look stupid.

Same thing happens in Sunset Overdrive.


You played it? Or are you just :cape: again? :mjpls:
 
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Fatboi1

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Its 100+ at a time.

Gta on ps2 had a HUGE map that's loaded at once with NO LOAD times with a BUNCH of npcs, cars, vehicles, random events, police etc.

That's not about having more processor power. That's just the extra space DVDs and now blu ray have afforded. The measure is how much is on the screen AT ONE TIME.

Sunset Overdive is unmatched in that aspect.


The gta formula was available and even better in some aspects 10 years ago. :heh:


Y'all really shoulda picked another game to run with the "next gen or not" argument.
Obviously you'd have to stir up 5 stars and get the whole squad on you to get lots of shyt on screen but there's still more going on when you have 5 stars and you got police and tanks coming after you with a whole city full of npcs doing their own thing vs a game that just throws waves of enemies at you. Going by your logic, Dead Rising, Onimusha and L4D2 are just as impressive since it has a BUNCH of stuff on screen at ONE time.

Basically, whatever game has "lots of shyt on screen at once" is next gen to you.


Hey I guess Infamous 2 is maching Sunset Overdrive since there's "mad shyt" happening right here. I mean, same thing right?? Open world?? Check! Lots of enemies and shyt going on screen at once? Check??
 

MeachTheMonster

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Obviously you'd have to stir up 5 stars and get the whole squad on you to get lots of shyt on screen but there's still more going on when you have 5 stars and you got police and tanks coming after you with a whole city full of npcs doing their own thing vs a game that just throws waves of enemies at you. Going by your logic, Dead Rising, Onimusha and L4D2 are just as impressive since it has a BUNCH of stuff on screen at ONE time.

Basically, whatever game has "lots of shyt on screen at once" is next gen to you.


Hey I guess Infamous 2 is maching Sunset Overdrive since there's "mad shyt" happening right here. I mean, same thing right?? Open world?? Check! Lots of enemies and shyt going on screen at once? Check??


Look at that video then look at sunset Overdive. Then Realize SO is 4 player co-op :francis:
 

daze23

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It does. I can drive or fly around the whole map without nary a load screen.

Same thing happens in Sunset Overdrive.


You played it?

in GTA when you're on foot, driving, flying, etc, you're moving cell to cell, so there's no loading screens. as you near the border of a cell, it's starts loading the next one in the background, so the transition is seamless. however if you fast travel over a large distance (get a cab and skip the trip), there is a loading screen, because you're skipping over all the cells in between you and the destination

I can't speak on Sunset Overdrive, because I don't own a peasant box, but it probably uses a similar system

Arma is not like that. and when fukking hackers teleport everyone on the map to one location, it is instantaneous :mjcry:
 

MeachTheMonster

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GTA V online free roam mode is crazier. 30 players on line with a gang of shyt going on, multiple police chases by each player, npcs, vehicles etc.
Again. If its not happening on your screen then it doesn't matter. Your system isn't using processing power on it.

You still can't post a video with as much chaos going on as sunset. :francis:
 

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:mjlol:
GTA V online free roam mode is crazier. 30 players on line with a gang of shyt going on, multiple police chases by each player, npcs, vehicles etc.
Wow, you took over for the other moron to be the KING moron all by yourself :wow:
Before I end this debate. I first wanna say a very true statement that even Daze will be forced to lean on

THE CLOUD will make it so no game on any system can match what is going onscreen
Crackdown >>> Anything on PS4/PC
Can I get a All Green :salute:

Now, until next year. We'll just have to settle for Sunset Overdrive as the champion of onscreen fukkery at one time. Yes, Sunset is the winner folks.
Before I get into how its the current particle champ. I'll answer the debate about what engine is being used.
It began with the old engine, then was upgraded. And here is the explanation in great detail...
Ruskin, Sunset Overdrive’s senior engine programmer, began the evening with the story of the game’s engine -- the most obvious artifact left over from the studio's games Ratchet & Clank and Fuse, which had been built as streaming games as well. In this engine, levels were streamed by a trick familiar to those who have played anything from Fuse to Rocksteady’s Arkham Asylum games.

The game has one level loaded in, with a corridor that leads to the next level at the end. Using an airlock animation or cutscene, the player is held still in that corridor while the next level loads, also containing a portion of that corridor. The experience is nearly seamless, and works well for games where the player has only two directions to go: forward, or backward. This deterministic approach to level management made memory allocation relatively easy to handle, and going into next-gen, the engine team would need to throw out much of that convenience to make an open-world game functional.

Sunset Overdrive is not a forward/backward kind of game. It's set in giant city with an unpredictable amount of movement, meaning players may need as many as 10-11 “zones” loaded at any given point to move seamlessly through them. Ruskin talked about how the team could have spent their entire dev cycle building a new engine perfect for managing an entire massive city.

Or the devs could just figure out the sanest way to load one piece of a city at a time. Starting out by defining zones as hexes, they calculated they could tessalate the entire Sunset City map into a series of hexes with a known amount of surrounding regions around each hex. Therefore, using the Xbox One’s more powerful hardware, they could keep those 10-11 zones loaded at all times.

Those hexes evolved into zones of varying shapes, and zones ultimately became overlapping groups of zones, low resolution zones, shadow zones, and mission zones meant to organize and manage the massive amounts of assets that make up Sunset city. Low resolution zones were modified versions of major zones loaded in the distance to keep up the illusion of the constant city -- shadow zones could contain the assets needed for a sidequest within a regular zone, and mission zones could encompass multiple physical zones, containing the navpoints, assets, and actors needed to run missions like chasing a train on a monorail or fighting a giant Chinese Dragon.

Ruskin paused briefly to make one clear point -- managing this zone system was memory-intensive, but not so much that it overwhelmed the new console’s capabilities. With time (and money) the team could have made a more elaborate system, but this was a simple approach to the problem. “Simple’s good!” He declared, flashing to a slide of grade-A Brooklyn pizza. “Pizza’s simple. We don’t have to put pineapple and spaghetti on pizza just because you can
As for what could and could not be done on last gen hardware? Well, lets hear what the HORSE has to say...


“Being able to build the city with the fidelity we have, being able to have the number of enemies on screen, being able to push the effects on the weapons – these are the things the Xbox One lets us do,” he states. “We always wanted to have Sunset feel like a Kiss concert, where there’s pyro and fireworks and blood and enemies everywhere while in this big world. Obviously it’s something we never could have done on a previous generation platform.

“That was the main thing – building something that really had that look and feel, while accomplishing all of those objectives. That was our driving goal. We knew the gameplay, look and feel, and effects goals that we wanted to achieve, and that was something we were able to accomplish with next-gen hardware.”

"Sunset Overdrive’s world is something we never
could have done on a previous generation platform."

James Stevenson, Insomniac Games
Xbox wins again :win:
 

Killigraphy

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Far Cry 3, Prototype 2, and even Left 4 dead had more clutter, that doesn't make it a next gen game, it makes a game with a lot of resources focused on one aspect. As for the "horse" saying tired little musings, keep in mind that developers were saying the ps2 wasn't all that powerful till Hideo came along and told them how to get shyt done. I look at whats already been done, Sunset Overdrive, is a beautiful looking game, but its not next gen (figuratively) its on the next gen so its next gen literally, but its not pulling out all the aces or making waves. Its horde mode on rails, which is fun, but never makes me think next gen capabilities.
 

Killigraphy

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Look at that video then look at sunset Overdive. Then Realize SO is 4 player co-op :francis:

Gears of War, God of War, etc . Plenty of games had tons of clutter and are co-op. Can the new consoles spare the new shiny? of course they can, they better, but that's not the point, the point is clutter does not equal next gen.
 

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Far Cry 3, Prototype 2, and even Left 4 dead had more clutter, that doesn't make it a next gen game, it makes a game with a lot of resources focused on one aspect. As for the "horse" saying tired little musings, keep in mind that developers were saying the ps2 wasn't all that powerful till Hideo came along and told them how to get shyt done. I look at whats already been done, Sunset Overdrive, is a beautiful looking game, but its not next gen (figuratively) its on the next gen so its next gen literally, but its not pulling out all the aces or making waves. Its horde mode on rails, which is fun, but never makes me think next gen capabilities.
Bruh :snoop: First off, the games you named do not have more "clutter". Meach has asked for you to show an example, but you don't. And a last gen system cannot handle the amount of characters on screen at one time that a next gen system can, thats just common sense dude. 2+2 is only gonna equal 4. You can multiply it, same number bruh. You stuck at 4. But on the 1 ya dig, you multiply something by 1 and you get that number. Xbox 1 x Cloud = :win:

Finally, Sunset Overdrive is a FANTASTIC looking game. I was skeptical all along, before, and even once it launched. But word of mouth is this was a great game. I got it, first thing I noticed was how GREAT the game looked. Infamous was talked up as the best looking game this gen so far (at one point) this game looks identical and BETTER in a lot of places. So please, sony fanboys, stop with the slander because you starving :rudy:
 

Killigraphy

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Yes Sunset Overdrive is a lovely looking game, but I said before, Just Cause 2, Prototype 2, and even Infamous 2 have had more clutter via objects and enemy a.i. Is it "next-gen" figuratively? No, more things on screen does not a next gen title make. So here's the area where ideals meet opinion...ultimately I'm sure it will coalesce into "PC still wins".
 
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