The Xbox Series X/S Official Thread

Bawon Samedi

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Xbox Boss Talks About Importance Of First-Party Games, And Why Xbox Won't Copy PlayStation's Approach
Xbox Boss Talks About Importance Of First-Party Games, And Why Xbox Won't Copy PlayStation's Approach

:ehh:

microsoftclaimshave_3117313.jpg


Xbox has 14 game developers now.
 

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So, it appears that the game The Medium renders both of the worlds at the same time.

This is their patent.

WO2017171567A1 - The method of simultaneous playing in single-player video games - Google Patents

Nerd shyt below

Layman translation: Microsoft is going to make this console sing.

Microsoft’s Game Stack chief: The next generation of games and game development

Journalist: How hard is game development going to get for the next generation? For PlayStation 5 and Xbox Series X? The big problem in the past was when you had to switch to a new chip, like the Cell. It was a disaster. PlayStation 3 development was painful and slow. It took years and drove up costs. But since you’re on x86, it shouldn’t happen, right? A lot of those painful things go away because it’s just another faster PC. But what’s going to be hard? What’s the next bar that everybody is going to shoot for that’s going to give them a lot of pain, because they’re trying to shoot too high?

Gwertzman: You were talking about machine learning and content generation. I think that’s going to be interesting. One of the studios inside Microsoft has been experimenting with using ML models for asset generation. It’s working scarily well. To the point where we’re looking at shipping really low-res textures and having ML models uprez the textures in real time. You can’t tell the difference between the hand-authored high-res texture and the machine-scaled-up low-res texture, to the point that you may as well ship the low-res texture and let the machine do it.

Journalist: Can you do that on the hardware without install time?

Gwertzman: Not even install time. Run time.

Journalist: To clarify, you’re talking about real time, moving around the 3D space, level of detail style?

Gwertzman: Like literally not having to ship massive 2K by 2K textures. You can ship tiny textures.

Journalist: Are you saying they’re generated on the fly as you move around the scene, or they’re generated ahead of time?

Gwertzman: The textures are being uprezzed in real time.

Journalist: So you can fit on one blu-ray.

Gwertzman: The download is way smaller, but there’s no appreciable difference in game quality. Think of it more like a magical compression technology. That’s really magical. It takes a huge R&D budget. I look at things like that and say — either this is the next hard thing to compete on, hiring data scientists for a game studio, or it’s a product opportunity. We could be providing technologies like this to everyone to level the playing field again.

I further see how Microsoft is talking about 60fps and beyond to 120fps.

This is the Nvidia version of Machine Learning. They call their's DLSS.



They are shrinking the textures but the overall visual difference isn't perceptible to the naked eye but giving tons of extra fps to games

deliver-us-the-moon-fortuna-nvidia-geforce-rtx-ray-tracing-dlss-2560x1440-performance.png


The crux of it is how close they get to native 4K imagery with this technology.

More on this.



Microsoft has a hot chips talk planned in August so hopefully we learn more about their version of this tech there.
 

Bawon Samedi

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So, it appears that the game The Medium renders both of the worlds at the same time.

This is their patent.

WO2017171567A1 - The method of simultaneous playing in single-player video games - Google Patents

Nerd shyt below

Layman translation: Microsoft is going to make this console sing.

Microsoft’s Game Stack chief: The next generation of games and game development



I further see how Microsoft is talking about 60fps and beyond to 120fps.

This is the Nvidia version of Machine Learning. They call their's DLSS.



They are shrinking the textures but the overall visual difference isn't perceptible to the naked eye but giving tons of extra fps to games

deliver-us-the-moon-fortuna-nvidia-geforce-rtx-ray-tracing-dlss-2560x1440-performance.png


The crux of it is how close they get to native 4K imagery with this technology.

More on this.



Microsoft has a hot chips talk planned in August so hopefully we learn more about their version of this tech there.

No wonder its next gen exclusive.
 
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