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Liquid

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How about we ask your hoe mother whats her boot time, :jawalrus:
:dwillhuh:

well-that-escalated-quickly.jpg
 

Orbital-Fetus

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NOT FAST ENOUGH.

It should be ready to go from the second you let your finger off the button. You need 32GB of 2933 RAM, A QUAD SLI SETUP, A faster SSD and an INTEL HASWELL 4770K overclocked to 4.8 GHz.

YOU ARE SLOW. You will not be able to play watchdogs for long.


:dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead:
 

daze23

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lol, when I first got my ssd with my old mobo, shyt was so quick it was almost impossible to hit the bios key in time :heh:
 

Fatboi1

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Anything below an R7 265 would be a complete waste. Has to be 256 Bit now

I would aim for a 270X
270x is basically a 7870 right? That's what I got and it's doing me really good. Pair that son of a bytch with a gud Intel CPU or AMD equivalent and he'd be eating.
 

Big Blue

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4th Generation Intel® Core™ i7 4770K Desktop Processor $96.001
Subtotal $96.00
Shipping $12.50
Tax $9.09
Total $117.59

Let the build begin :sas1:
 
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daze23

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Thoughts on this article:

Why 'Watch Dogs' Is Bad News For AMD Users -- And Potentially The Entire PC Gaming Ecosystem


Why 'Watch Dogs' Is Bad News For AMD Users -- And Potentially The Entire PC Gaming Ecosystem - Forbes


Nvidia Fires Back: The Truth About GameWorks, AMD Optimization, and 'Watch Dogs' - Forbes

One of the more damning statements made by AMD was this:
Participation in the Gameworks program often precludes the developer from accepting AMD suggestions that would improve performance directly in the game code—the most desirable form of optimization.

Nvidia’s Cebenoyan responded directly to this during our conversation: “I’ve heard that before from AMD and it’s a little mysterious to me. We don’t and we never have restricted anyone from getting access as part of our agreements. Not with Watch Dogs and not with any other titles. Our agreements focus on interesting things we’re going to do together to improve the experience for all PC gamers and of course for Nvidia customers. We don’t have anything in there restricting anyone from accessing source code or binaries. Developers are free to give builds out to whoever they want. It’s their product.”

Seeking some clarification, I asked if perhaps AMD’s concern was that they’re not allowed to see the game’s source code. Cebenoyan says that a game’s source code isn’t necessary to perform driver optimization. “Thousands of games get released, but we don’t need to look at that source code,” he says. “Most developers don’t give you the source code. You don’t need source code of the game itself to do optimization for those games. AMD’s been saying for awhile that without access to the source code it’s impossible to optimize. That’s crazy.”

As for the Nvidia-specific source code: “The way that it works is we provide separate levels of licensing,” Cebenoyan explains. “We offer game developers source licensing, and it varies whether or not game developers are interested in that. Now, like any other middleware on earth, if you grant someone a source license, you grant it to them. We don’t preclude them from changing anything and making it run better on AMD.”

To put this particular argument to bed, I told Cebenoyan I wanted crystal clear clarification, asking “If AMD approached Ubisoft and said ‘We have ideas to make Watch Dogs run better on our hardware,’ then Ubisoft is free to do that?”

“Yes,” he answered. “They’re absolutely free to.”

And there’s nothing built in to GameWorks that disables AMD performance? “No, never.”

Perhaps more fascinating was Nvidia’s response when I flipped the situation around. What about AMD-partnered titles like Battlefield 4 and Tomb Raider? How much lead time did Nvidia receive — and how much would they need — to optimize Nvidia GPUs for those games? While I didn’t receive a direct answer, what I got was Nvidia returning fire.

“It varies. There have been times it’s been more challenging because of what we suspect stems from deals with the competition,” Cebenoyan says. “It doesn’t happen often. But when it does there’s a fair amount of scrambling on our part. I can tell you that the deals that we do, and the GameWorks agreements, don’t have anything to do with restricting anyone’s access to builds.”

The Truth About Unreal Engine 4 & Direct3D Code
Concern has also been voiced by me and other tech journalists over GameWorks being directly integrated into Epic’s Unreal Engine 4. Specifically, does it represent an unfair competitive advantage, especially taking AMD’s allegation of GameWorks crippling the performance of AMD hardware into account?

Cebenoyan had plenty to offer on the topic: “Yes, it’s fairly tightly integrated. This has been true in working with Epic for years. They’ve long used GameWorks features like PhysX as the cornerstone of their engine. This is true not just on PC but on console as well. They’re a really close partner of ours. Epic isn’t particularly interested in doing things that grossly favor one vendor over another. They’re interested in the technology, so they vet it first and work with us closely to integrate it into the engine to ensure it makes sense for all licensees regardless of what kind of project they’re working on.”

Nvidia’s Bryan Del Rizzo, who was also on the call, was quick to point out that AMD’s claim of Nvidia removing “public Direct3D code samples from their site in favor of a ‘contact us for licensing’ page” simply isn’t true. Nvidia’s developer site contains open source, freely downloadable code samples as recent as March of this year. You can find those here and here.

Closing Thoughts
As anyone who follows the bitter rivalry between Nvidia and AMD knows all too well, this won’t be the end of the story. With the seriousness of the accusations leveled at Nvidia, it was crucial that Nvidia be given an opportunity to address them head on. I’m sure there are subtleties to the quotes and arguments that can be massaged to benefit either side, but at the moment it remains strictly a he said/she said battle. That being said, Nvidia makes a compelling case. Who do you believe?

I’ve also reached out to a third party — Ubisoft — with several questions related to both AMD’s claims and Nvidia’s explanation of their GameWorks partnerships. If their response warrants exposure, you can expect to see it here.
 
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