The Order 1886 New Story Trailer

Joined
Nov 10, 2014
Messages
868
Reputation
300
Daps
3,181
Reppin
Brooklyn, NY
You know what I mean. I'm talking overall with zero transitions. Every game I've played thus far has that little switch from gameplay to cutscene.

This the first game that I've seen remove the transition completely while looking this good. :yeshrug:

GTA V has zero transitions from cutscenes to gameplay. I know what you mean though, game looks awesome. I just hope the gameplay doesn't let me down.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,412
Reputation
7,938
Daps
110,616
GTA V has zero transitions from cutscenes to gameplay. I know what you mean though, game looks awesome. I just hope the gameplay doesn't let me down.
The gameplay looks crazy.
J1xlpAM.gif
 

Killer Instinct

To live in hearts we leave behind is to never die.
Supporter
Joined
May 1, 2012
Messages
33,921
Reputation
11,947
Daps
156,335
Reppin
LWO
Game will likely be a tech demo. Just graphical prowess on display.
Quads version of Ryse.
Hopefully I'm wrong.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,412
Reputation
7,938
Daps
110,616
Ryse did this over a year ago
Ryse uses pre rendered scenes.
Unfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. This is a common technique employed in many last-generation games that helps move the narrative forward while concealing loading, but we can't help feel disappointment in missing the opportunity to see these scenes play out in real-time. Of course, Crytek has claimed to use the same basic model rigging for all characters both in and out of cut-scenes. The more significant issue with this approach to storytelling lies with the video compression
http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-rome
 
Top