You know what I mean. I'm talking overall with zero transitions. Every game I've played thus far has that little switch from gameplay to cutscene.
This the first game that I've seen remove the transition completely while looking this good.
The gameplay looks crazy.GTA V has zero transitions from cutscenes to gameplay. I know what you mean though, game looks awesome. I just hope the gameplay doesn't let me down.
yeah I know . I just hope it plays as good as it looks.Hopefully it plays like your actions have weight to it(TLOU) and not have that floating light feeling(Infamous).The gameplay looks crazy.
@King Sun played it.yeah I know . I just hope it plays as good as it looks.Hopefully it plays like your actions have weight to it(TLOU) and not have that floating light feeling(Infamous).
You know what I mean. I'm talking overall with zero transitions. Every game I've played thus far has that little switch from gameplay to cutscene.
This the first game that I've seen remove the transition completely while looking this good.
Game will likely be a tech demo. Just graphical prowess on display.
Quads version of Ryse.
Hopefully I'm wrong.
Ryse uses pre rendered scenes.Ryse did this over a year ago
http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-romeUnfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. This is a common technique employed in many last-generation games that helps move the narrative forward while concealing loading, but we can't help feel disappointment in missing the opportunity to see these scenes play out in real-time. Of course, Crytek has claimed to use the same basic model rigging for all characters both in and out of cut-scenes. The more significant issue with this approach to storytelling lies with the video compression
Sure.
And if you're not, you will be a week after release.
og killswitch mixed with geow 1