The Official WWE2K18 Thread

Mr. Brown

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theres nothing wrong with the controls
This. I actually really liked the gameplay of 2k17. There were some dumb things but I liked it. The complaint that everyone wrestles the same is legit though. If they can figure out a way to fix that, combined with the improved player models is definitely a step in the right direction. Other things I'd like improved/changed:
- Smarter match making in Universe
- Alt attires not taking up CAW slots (You could download the alts as CAWs like in 2k17, but once you set it as an alt it removes it from the caw slot)
- If alt attires need to take up CAW slots, then add more caw slots
- They made deleting logos a lot easier in 2k17 but I'd like it if they gave you the option to delete all logos when you delete a caw. Rather than have to delete the caw and then go in and find all the logos and delete those too
- Higher logo limit (some CAWs use up a lot of logos, and when you combine that with different arenas you download like old WWF/WCW/ECW ppvs, you could get to 1000 logos pretty quickly)
 

NYChase718

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For the most part. The biggest change was probably the adjustment they made to the reversal system

When i first played 16 i was gettin tite becuz id be pressin to block and reverse and the opponent was just relentless and i was like wtf is the point and the submission system was a lil difficult. I jus didnt like how the buttons was set up. I wondered what the general thoughts of it was from people
 

Mr. Brown

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When i first played 16 i was gettin tite becuz id be pressin to block and reverse and the opponent was just relentless and i was like wtf is the point and the submission system was a lil difficult. I jus didnt like how the buttons was set up. I wondered what the general thoughts of it was from people
Yeah reversals were different in 17. Each wrestler would start the match with the ability to do a certain amount of reversals depending on their skill level. Higher rated guys would start off with more than a lower level guy. So for example if Wrestler X started with 5 reversals (I think that was the max someone could start with) he could reverse 5 moves in a row at the start of the match if he wanted to, but then his meter is out and he would have to wait for each reversal slot to fill back up, which happened over time. I don't know if I'm doing a good job explaining how it worked, but I thought it worked pretty well. Because it would force you to be a little more careful about when you decide to reverse something.

As far as submissions, I don't remember how 16 was but I'm pretty sure 17 was different too. They gave you 2 options, sort of a cat and mouse game with the right stick or a button mashing minigame, which a lot of people preferred.
 

Xtz23

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2k17 wasn't great at all they took out the legend mode which was wack. & they should make a old school mode season cuz the new superstars are wack fukk playing season in a shytty era with shytty wrestlers. The 90s was where wrestling was at. Hopefully they make 18 better.:pee106:
 

Rell84shots

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This. I actually really liked the gameplay of 2k17. There were some dumb things but I liked it. The complaint that everyone wrestles the same is legit though. If they can figure out a way to fix that, combined with the improved player models is definitely a step in the right direction. Other things I'd like improved/changed:
- Smarter match making in Universe
- Alt attires not taking up CAW slots (You could download the alts as CAWs like in 2k17, but once you set it as an alt it removes it from the caw slot)
- If alt attires need to take up CAW slots, then add more caw slots
- They made deleting logos a lot easier in 2k17 but I'd like it if they gave you the option to delete all logos when you delete a caw. Rather than have to delete the caw and then go in and find all the logos and delete those too
- Higher logo limit (some CAWs use up a lot of logos, and when you combine that with different arenas you download like old WWF/WCW/ECW ppvs, you could get to 1000 logos pretty quickly)
That's on us to change with the attributes, i spent hours working on it but it was worth it. I wonder if the same people constantly saying that the 2k games are the same will buy Madden 18. According to EA it's completely different from Madden 17:mjlol:
 

Kidd Dibiase

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This. I actually really liked the gameplay of 2k17. There were some dumb things but I liked it. The complaint that everyone wrestles the same is legit though. If they can figure out a way to fix that, combined with the improved player models is definitely a step in the right direction. Other things I'd like improved/changed:
- Smarter match making in Universe
- Alt attires not taking up CAW slots (You could download the alts as CAWs like in 2k17, but once you set it as an alt it removes it from the caw slot)
- If alt attires need to take up CAW slots, then add more caw slots
- They made deleting logos a lot easier in 2k17 but I'd like it if they gave you the option to delete all logos when you delete a caw. Rather than have to delete the caw and then go in and find all the logos and delete those too
- Higher logo limit (some CAWs use up a lot of logos, and when you combine that with different arenas you download like old WWF/WCW/ECW ppvs, you could get to 1000 logos pretty quickly)
ALL of this especially Alt attires taking up CAW slots

It doesn't make sense in the first place...how we're able to make CAWs with 2 attires how ever you want with how ever many logos. But the core characters can't have 2 attires without taking up a CAW slot? Thats nonsense
 
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