TransJenner
Banned
Checked the price for this and it still expensive as shyt
They really need to make a bundle for $299 and call it a day
They really need to make a bundle for $299 and call it a day
You could get it for $300 or so if you buy seperate let. The headset has been $225 - 250 at target for a minute. You can use ps3 move controllers. You can catch them on eBay and Amazon for less than the ps4 move bundle. I’ve seen the camera for $50Checked the price for this and it still expensive as shyt
They really need to make a bundle for $299 and call it a day
U tried them new demos? I wanna try that today.I finally got the FarPoint bundle brehs
$62 at BestBuy with GCU
Hands On: The Elder Scrolls V: Skyrim Has Improved Massively with PlayStation VR
Final build fares much better
Our early The Elder Scrolls V: Skyrim VR impressions weren’t exactly enthusiastic. We tested the game in sub-optimal convention conditions with hellish teleportation enabled, and walked away from our demo like we’d just spent an afternoon in The Bannered Mare. The opportunity to test the final build of Bethesda’s snow-tipped fantasy setting with PlayStation VR is one that we simply couldn’t refuse, then – and fortunately we can confirm that it’s hugely improved.
Firstly, the controls. We once again played with two PlayStation Move wands – the DualShock 4 is supported, of course – with each illuminated controller representing one of our hands. Our understanding is that everything is completely customisable, but we played with the run command mapped to the Move button and incremental turning applied to Square and Triangle. Holding the Move button down propelled our silent protagonist forward, while looking left and right slightly altered the direction of our movement.
Hallelujah, it works just fine! We still reckon that we’ll be playing this with a DualShock 4 in the final version – manually swinging your sword adds very little to the experience in our opinion – but it’s nice to try the title without that nightmarish teleportation option enabled. With everything being completely customisable, it’s safe to assume you’ll be able to settle on a set-up that works for you – even if it may require a little bit of tinkering to get things how you want them.
More importantly is just how surreal it feels being in Skyrim in virtual reality. We often point to scale (not the dragon kind) when we talk about PlayStation VR, but once again it’s the most prominent feature here. Arriving in Riverwood at the start of the game is an unreal but euphoric moment: it looks and feels like the village we explored on the PlayStation 3 some six years ago, but suddenly it has the size and depth of a real place. Simply wandering down its central pathway is a revelation: it’s like our previous playthroughs took place on Google Streetview and now we’re actually there.
Of course, the enhanced immersion does come with its own unique drawbacks. Skyrim is, and arguably always has been, an ugly game – excelling in scope but collapsing under scrutiny. These problems become even more prominent in virtual reality, as you entangle yourself with dogs trapped in wooden beams and peasants who evaporate as they disappear through doors. The sandbox itself is immersive; the bugs, glitches, and bad animations are not.
But this isn’t a phoned-in effort from Bethesda – not at all. The skill tree, a vibrant star chart, is displayed as a kind of dome that you stand inside, with each unlockable attribute engulfing you. The map, meanwhile, transforms you into a phantom, as you fly over the world in order to find your next destination. It’s all incredibly impressive stuff, but it begs one question: are 100 hour role-playing games the best fit for PlayStation VR? Non-owners have argued that the headset isn’t worth the investment without full-length experiences, but in a medium that mostly excels in short bursts, the jury’s still out.
Hands On: The Elder Scrolls V: Skyrim Has Improved Massively with PlayStation VR
Not yet. Coincidentally I was just signed into my PSN account from work and setting a few games that aren't on my hard drive to download. (I just bought a 4TB external and hooked it up to my PS4 during my lunch break. Now I have 6TB combined). The new PSVR demo disc is one of the games I set to download.U tried them new demos? I wanna try that today.
Sony Ramping Up PlayStation Move Production
Sony is ramping up production of the PlayStation Move, the PS3 and PS4 motion controllers with glowing orbs at the end.
The PlayStation Move was originally released in 2010 as part of the motion control rage that swept up the industry. The controllers, which paired Move motion controllers with Nunchuck-like analog sticks, did not take off as well as Sony would have liked and they stopped pursuing the initiative soon after. With the PlayStation VR, however, Move controllers came back to prominence as the primary control method for VR games.
The ramp up is likely part of the PSVR's success and Sony's renewed commitment to the headset. The PSVR is becoming a home for Oculus and Vive ports with its larger install base, so having Move in the hands of every owner helps sales of games that use the Move controllers to simulate the player's hands.
[Source: GamesIndustry.Biz]
Our Take
The launch of the PSVR had severe stock issues with Move controllers and the current bundle does not include them, so Sony needs to get those into the possession of PSVR owners if they want to sell more games for the hardware.
Sony Ramping Up PlayStation Move Production
I gotta agree. It’s a generic FPS, but the aim controller makes it special. It kinda blew me away.@Fatboi1 @Ciggavelli @Dominic Brehetto
So I finally played Farpoint.
This is EXACTLY what EVERY SINGLE FPS should be like.
Farpoint isn't the best FPS in terms of story, enemies, weapons, etc. But the GAMEPLAY and immersion is what every game moving forward should be.
There's no way anyone can play farpoint and walk away saying this VR thing is a gimmick.
Call of Duty, Battlefield, and every other FPS shooter in existence would ABSOLUTELY work in VR. This shouldn't be exception to the genre, it should be the standard.
All that mouse and keyboard, vs controller debate is immediately cancelled out by the aim controller.
People that haven't used VR don't understand that THIS is exactly what devs have been trying to do with FPS games specifically but didn't have the platform to do previously.
Breh. Moss is beautiful. They could easily do god of war, ratchet and clank, MARIO, style games in vr. I’m copping day one.Yo the Rec Room is dope. It's fun just being in a vidtuual5 playspace playing laser tag or whatever.
Edit: Spent a hour lat night playing paintball and shyt in Rec Room VR. With friends this game can be fun as fukk.