The Official Playstation VR Thread

Fatboi1

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PSVR Aim Controller Review: Feel The Game Like Never Before
2a721187e40b2128bb59bf6e34374567

by DAVID JAGNEAUX • MAY 15TH, 2017

I’ve never really cared for peripheral devices. As much as I loved playing Guitar Hero and Rock Band (and I really loved it, ask any of my past neighbors) I still hated having to plug extra stuff into my system. Plus, it takes up so much extra room and it never, ever, works as well as advertised.

After VR headsets started coming out though I had to get used to having a clunky add-on around really quickly. But now that we’re a full year into the life cycle of the consumer VR market peripherals for add-ons (such as the PlayStation VR (PSVR) Aim Controller for the PSVR itself) are now a thing and the amount of space they take up is more than doubled.

But don’t worry. I’m here to tell you that the PSVR Aim Controller is, despite the odds, an extra hunk of plastic all PSVR owners are gonna want to have laying around the house.

(Note: The above video was recorded and edited last week, prior to the game’s launch. Apologies for the outdated references.)

Stylistically it isn’t appealing at all. Frankly, it’s ugly. The grayish-white color looks unfinished and the visual design clearly looks like a rejected gadget that no kid wanted from the toy store. In that sense, it fits right in with the dorky light-bulb style of the PlayStation Move controllers. In fact, it even has a similar bulb at the end.

Luckily though, when you’re in VR, it doesn’t matter what the thing in your hand looks like — it only matters how it feels to use and in terms of pure ergonomics I honestly can’t think of a single issue. The best design decision that Sony (and Impulse Gear, developers of Farpoint) made while crafting the gun is that it’s 100% ambidextrous — meaning it can be used either right or left-handed without any issues.

Every button is either duplicated on both sides or easily accessible regardless of hand positioning, but at the same time, it isn’t uncomfortable, which is typically the case with most other dual-handed devices such as computer mice.



The only game I was able to adequately test it out with that featured full support as of the time of this publication was Farpoint. The game supported both standard DualShock 4 gameplay, as well as the PSVR Aim Controller, and I can say without a doubt that the Aim dramatically improved the game.

The closest comparison would be the difference between playing a seated gamepad VR game and one that asks you to stand with the Oculus Touch controllers or HTC Vive wands. However, the immersion is even beyond that. For the specific use cases of holding a two-handed rifle in your hands for VR, it doesn’t get much better than the PSVR Aim Controller.



In terms of tracking effectiveness, it seemed to work about the same, or slightly better than, PlayStation’s Move controllers. The light bulb at the end has to be pointed at the camera at all times and there is a definitive floor and ceiling to the tracking range.

For example, if I lift the controller up above my head or hold it too far below my waist, the camera can no longer see it. Erratic and quick movements also caused the camera to get fussy and lose track of my exact position.

In most cases this is fine but if I’m in the middle of an intense firefight, it sucks that I can’t spin around behind me and have to instead use the analog stick to turn. Or I can’t kneel down to take cover behind something because the camera can no longer see where the gun is located.

For what it’s worth, a lot of these issues could be solved if Sony introduced a second tracking camera or another better way to track the lights of the headset and controllers.



Final Recommendation: Absolutely
Sony’s PlayStation VR Aim Controller is a breath of fresh air for the PSVR platform. While it’s held back by the frustrating technical limitations of the hardware, it brings a much-needed added layer of real immersion to appropriate experiences. If you plan on playing Farpoint or any other game that would benefit from a two-handed rifel peripheral, then it’s a must-buy device.

Tagged with: Aim
 

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I played about an hour and the aim is pretty dope. Hopefully there are sniper rifles because looking down the scope to aim is cool. Pointing and shooting feels so natural, it would be nice to have a gun butt to aim better but idk where you could even put it
 

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PSVR Aim Controller Review: Feel The Game Like Never Before
2a721187e40b2128bb59bf6e34374567

by DAVID JAGNEAUX • MAY 15TH, 2017

I’ve never really cared for peripheral devices. As much as I loved playing Guitar Hero and Rock Band (and I really loved it, ask any of my past neighbors) I still hated having to plug extra stuff into my system. Plus, it takes up so much extra room and it never, ever, works as well as advertised.

After VR headsets started coming out though I had to get used to having a clunky add-on around really quickly. But now that we’re a full year into the life cycle of the consumer VR market peripherals for add-ons (such as the PlayStation VR (PSVR) Aim Controller for the PSVR itself) are now a thing and the amount of space they take up is more than doubled.

But don’t worry. I’m here to tell you that the PSVR Aim Controller is, despite the odds, an extra hunk of plastic all PSVR owners are gonna want to have laying around the house.

(Note: The above video was recorded and edited last week, prior to the game’s launch. Apologies for the outdated references.)

Stylistically it isn’t appealing at all. Frankly, it’s ugly. The grayish-white color looks unfinished and the visual design clearly looks like a rejected gadget that no kid wanted from the toy store. In that sense, it fits right in with the dorky light-bulb style of the PlayStation Move controllers. In fact, it even has a similar bulb at the end.

Luckily though, when you’re in VR, it doesn’t matter what the thing in your hand looks like — it only matters how it feels to use and in terms of pure ergonomics I honestly can’t think of a single issue. The best design decision that Sony (and Impulse Gear, developers of Farpoint) made while crafting the gun is that it’s 100% ambidextrous — meaning it can be used either right or left-handed without any issues.

Every button is either duplicated on both sides or easily accessible regardless of hand positioning, but at the same time, it isn’t uncomfortable, which is typically the case with most other dual-handed devices such as computer mice.



The only game I was able to adequately test it out with that featured full support as of the time of this publication was Farpoint. The game supported both standard DualShock 4 gameplay, as well as the PSVR Aim Controller, and I can say without a doubt that the Aim dramatically improved the game.

The closest comparison would be the difference between playing a seated gamepad VR game and one that asks you to stand with the Oculus Touch controllers or HTC Vive wands. However, the immersion is even beyond that. For the specific use cases of holding a two-handed rifle in your hands for VR, it doesn’t get much better than the PSVR Aim Controller.



In terms of tracking effectiveness, it seemed to work about the same, or slightly better than, PlayStation’s Move controllers. The light bulb at the end has to be pointed at the camera at all times and there is a definitive floor and ceiling to the tracking range.

For example, if I lift the controller up above my head or hold it too far below my waist, the camera can no longer see it. Erratic and quick movements also caused the camera to get fussy and lose track of my exact position.

In most cases this is fine but if I’m in the middle of an intense firefight, it sucks that I can’t spin around behind me and have to instead use the analog stick to turn. Or I can’t kneel down to take cover behind something because the camera can no longer see where the gun is located.

For what it’s worth, a lot of these issues could be solved if Sony introduced a second tracking camera or another better way to track the lights of the headset and controllers.




Final Recommendation: Absolutely
Sony’s PlayStation VR Aim Controller is a breath of fresh air for the PSVR platform. While it’s held back by the frustrating technical limitations of the hardware, it brings a much-needed added layer of real immersion to appropriate experiences. If you plan on playing Farpoint or any other game that would benefit from a two-handed rifel peripheral, then it’s a must-buy device.

Tagged with: Aim
:scust:
 

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Archangel launches for PlayStation VR in July, additional VR platforms two weeks later

Pilot a six-story high mech.
Archangel-PSVR-July-Window.jpg


Skydance Interactive will release its virtual reality shooter Archangel on PlayStation VR in July followed by additional virtual reality platforms two weeks later, the company announced.

Archangel is set in a world ravaged by natural disasters, where government and freedom no longer exist in a corporatized, tyrannical United States. You play as an Archangel selected by a resistance called the U.S. Free Forces and pilot a six-story high war machine built to destroy as you lead your squadron into battle against HUMNX, a private conglomerate that governs the little that is left of a ravaged America.

Here’s more about the game via Skydance Interactive president Peter Akemann on the PlayStation Blog:

Grab the controls and watch as your own two massive mech hands surge to life! Fire at will on your enemies with an incredible array of high-powered weapons, or punch a plane from the sky with one hand while machine-gunning a hovercopter with the other — all without breaking a sweat.

Throughout the game you’ll protect — and be protected by — AI-controlled teammates who pilot a number of different vehicles, each with their own capabilities. When the odds turn against you, use your shield generators to block incoming attacks and protect your teammates. If your shields have failed, your teammates carry nano-bot units that can repair damage to your hull. When weapons and shields won’t do the trick, you can get personal and use your hands to crush your foes. Being a massive mechanized engine of destruction has some pretty noticeable advantages in combat!

Utilize all this firepower and support to battle your way through progressively difficult waves of enemies across many different environments, and earn XP to level up your mech along the way. Play the lead role in the next chapter of the great story of the resistance, with storylines both epic and personal woven throughout.
Our goal with Archangel was to create an action-packed shooter with explosive gameplay, high-quality graphics, engaging storytelling and dynamic characters, delivering a complete package for VR gamers.

We’re so excited to bring Archangel to you and hope you enjoy the game, but do not take this mission lightly — you are the best and final hope for the United States Free Forces, the tip of the spear in the fight against the tyrannical HUMNX. You are more than a warrior and more than a protector. You are the people’s deliverance. You are the Archangel!
 

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Archangel launches for PlayStation VR in July, additional VR platforms two weeks later

Pilot a six-story high mech.
Archangel-PSVR-July-Window.jpg


Skydance Interactive will release its virtual reality shooter Archangel on PlayStation VR in July followed by additional virtual reality platforms two weeks later, the company announced.

Archangel is set in a world ravaged by natural disasters, where government and freedom no longer exist in a corporatized, tyrannical United States. You play as an Archangel selected by a resistance called the U.S. Free Forces and pilot a six-story high war machine built to destroy as you lead your squadron into battle against HUMNX, a private conglomerate that governs the little that is left of a ravaged America.

Here’s more about the game via Skydance Interactive president Peter Akemann on the PlayStation Blog:

Grab the controls and watch as your own two massive mech hands surge to life! Fire at will on your enemies with an incredible array of high-powered weapons, or punch a plane from the sky with one hand while machine-gunning a hovercopter with the other — all without breaking a sweat.

Throughout the game you’ll protect — and be protected by — AI-controlled teammates who pilot a number of different vehicles, each with their own capabilities. When the odds turn against you, use your shield generators to block incoming attacks and protect your teammates. If your shields have failed, your teammates carry nano-bot units that can repair damage to your hull. When weapons and shields won’t do the trick, you can get personal and use your hands to crush your foes. Being a massive mechanized engine of destruction has some pretty noticeable advantages in combat!

Utilize all this firepower and support to battle your way through progressively difficult waves of enemies across many different environments, and earn XP to level up your mech along the way. Play the lead role in the next chapter of the great story of the resistance, with storylines both epic and personal woven throughout.
Our goal with Archangel was to create an action-packed shooter with explosive gameplay, high-quality graphics, engaging storytelling and dynamic characters, delivering a complete package for VR gamers.

We’re so excited to bring Archangel to you and hope you enjoy the game, but do not take this mission lightly — you are the best and final hope for the United States Free Forces, the tip of the spear in the fight against the tyrannical HUMNX. You are more than a warrior and more than a protector. You are the people’s deliverance. You are the Archangel!
My coworker text me about this like "You ready for Archangel?" and I had no idea wtf he was talking about.
 

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