The Official Playstation 4 Thread - News and Info

satam55

Veteran
Supporter
Joined
Jul 16, 2012
Messages
45,250
Reputation
4,903
Daps
89,154
Reppin
DFW Metroplex
1L1QvWS.png


heres a second updated potential design

still ugly, i dont think any of these are that close. i dont know why they'd put a vent on top.

Link?
 

kevm3

follower of Jesus
Supporter
Joined
May 2, 2012
Messages
16,298
Reputation
5,571
Daps
83,581
been a sony og for the longest and looks like that trend will continue
pc and ps4 just like this generation i was pc and ps3
 

Mr. Somebody

Friend Of A Friend
Joined
May 10, 2012
Messages
28,262
Reputation
2,041
Daps
43,603
Reppin
Los Angeles
In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?

The answer to that comes down to a specific gamble Sony made that Microsoft could not - the utilisation of a unified pool of GDDR5 memory. In the early days of PS4 development, only 2GB of this type of memory looked viable for a consumer-level device. As higher density modules became available, this was duly upgraded to 4GB. By the time of the reveal back in February, Sony had confidence that it could secure volume of 512MB modules and surprised everyone (even developers) by announcing that PS4 would ship with 8GB of unified GDDR5 RAM. The design of its surrounding architecture would not need to change throughout this process - one set of 16 GDDR5 chips would simply be swapped out for another
http://www.eurogamer.net/articles/di...lysis-xbox-one
 
Top