The Official NFL 2k23 > Madden 23 Thread

luvaznpoon

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No it wasn’t

:mindblown:

That's that nostalgia clouding your judgement

I played ALL the football games

2k5 was popular because of the halftime show and it being $19.99

That’s it

:pachaha:
And here I thought I was the only one. Always preferred Madden 05 as the GOAT
 

SteelCitySoldier

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No it wasn’t

:mindblown:

That's that nostalgia clouding your judgement

I played ALL the football games

2k5 was popular because of the halftime show and it being $19.99

That’s it

:pachaha:


This is false as fukk. I copped Madden 05 on PS2 and 2k on the OG Xbox and Madden got thrown in the bushes. The only reason I even kept my Xbox at that time was because of 2k and how you could play it with the customized Playlist because of the harddrive.
 

Joe Sixpack

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This is false as fukk. I copped Madden 05 on PS2 and 2k on the OG Xbox and Madden got thrown in the bushes. The only reason I even kept my Xbox at that time was because of 2k and how you could play it with the customized Playlist because of the harddrive.
Dawg I’m telling you running game physics was wack I felt like I was running in quick sand

That’s the main reason why I didn’t like the game like that..

I loved the previous ones and there was something weird about 2k5


I love to run the football and way they did it in that was wack it felt weird as hell
 

SteelCitySoldier

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Dawg I’m telling you running game physics was wack I felt like I was running in quick sand

That’s the main reason why I didn’t like the game like that..

I loved the previous ones and there was something weird about 2k5


I love to run the football and way they did it in that was wack it felt weird as hell


Thats an opinion and it's cool, but to say we trippin because we like it is wild. I remember the running game being fun as hell with the "boost" they put in there. Whole game was the perfect combination of simulation and arcade IMO
 

Ineedmoney504

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Yea 2k was trash. Most of the dudes in here trash in video games and low iq. nikkaz hyping up this trash video lol. That juke was fake as shyt and you 1000 better ones in madden, the passin, running and everything else is also all better

Leasy need to stop talking like he ain’t always suck I’m every game I seen him play lol
 

CW99

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Madden 22 is garbage!!!
I had dudes with their backs turned to me electric slide 6 yards behind them to intercept my pass.
Or the same ass animation where my receiver is open for a fade and the dback who is clearly beat magnates into my slowing receiver to do a super cool bat away animation.
Or the fact my RB stops sprinting at random times...for the whole season.
Not to mention relies on animations so much that my running back gets hit in the back field and stumbles forward for 6 yards caught in an animation.


Absolute garbage and the scouting in franchise is shyt.

Nfl2k5 is by far the superior game
 

Joe Sixpack

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:steviej:


Madden NFL has been undeniably stuck in a rut this generation. Since the release of the Xbox Series X/S and PS5, EA’s long-running NFL sim has consistently hovered around 65 on Metacritic. The complaints have been the same: unpolished, drab presentation, and modes that have failed to keep pace with the competition.



Many fans trace Madden's decline back to Madden 13, which formed the basic template for the current version of the series. Others go back even further. Wherever it started, it's hard to ignore the sense of malaise that has taken root in reviews, social media, and elsewhere. EA has protested in previous years that it's just a vocal minority, and that the series is actually doing quite well with the average player who isn't extremely online. This year they're embracing it.

"As a game developer, especially on a yearly sports title, it's not as much having thick skin as much as [needing] to have a great filter, because there's a reason that these players are going to say whatever they're going to say about the game, and you've got to figure out why," senior producer Clint Oldenburg tells IGN. "And even if there's a hundred words in there that don't tell you why, there might be one or two that will tell you why, and that's what you got to focus on so that you make sure you're delivering the experience at its core, what those players are asking for."

'A little too animation-based'​

Oldenburg and fellow producer Mike Mahar say they've gone through reviews and social media posts "line by line," grouping together bugs and other issues and trying to sort legitimate criticism from the usual noise around annual sports games. What EA Tiburon has come up with in response to all of this criticism is to basically go back to basics. It's not an exciting approach on the face of it, but strip away all of the usual marketing hype words like the confusingly capitalized "FieldSENSE" and you'll find what seems like a pretty fundamental — and much-needed — rebalancing of the action on the field.

In other words, EA may finally be moving away from what has made Madden "Madden" for so long and toward something that more closely resembles actual football. At its core is a desire to move away from gameplay that's a "little too animation-based" — that sense that you're constantly gaming Madden's mechanics every time you pick a play or make a throw.

"Our players have told us very strongly, their words, not ours, Madden has gotten a little bit too animation-based, meaning that they feel like they lose control at critical moments and are watching quick-time events, for lack of a better word," Oldenburg says.

In Madden NFL parlance, that means getting away from the so-called money plays and formations that dominate YouTube every season with a system that's "emergent, organic, and natural." Defense has received the bulk of the improvements, with a greater focus on gang tackles, pass coverage, and quarterback containment.

"I think, from a high level, just the changes we did in deep zone and pass rush this year helps combat the problem of money plays, specifically those deep crossing routes that I already talked about. We added zone drift logic that gives our deep zoners the awareness to not continue drifting up the field if they don't have a vertical threat so they can leverage that deep crossing route," Oldenburg says, referring to a pattern that has been devastatingly effective for several years now due to Madden's various defensive AI quirks.
 
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