The Official Battlefield: Hardline Thread

HNIC973

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like Westie but this is a stupid video k-10 has recoil on console?:mjlol:m16:mjlol:m416 has slight recoil until you put a grip on it.:heh:console players not complaining much some of us saw how op these weapons were in the beta.People aren't playing this simply because its unbalanced and its not enough content.Still is a good game Criminal Activity hopefully breathes some life into it
 
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HNIC973

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Worth 40 bucks?
I think it is game gets unfairly hated on.Its not a true BF game but fun in its own right.Like I said before lack of weapon variety balance and destruction are my only problems.Game has solid map design fun game modes.I'm hoping with the new dlc dropping and patches the game keeps improving
 

HNIC973

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I'll keep updating this thread some changes are being made
- Netcode is still awful due to the low tickrate.

Visceral engineering was responsible for the changes currently in the CTE in regards to tickrate, burst fixes, etc. It was great that DICE LA allowed us to test these out in BF4 and iron out some of the kinks - we look forward to bringing it over to Hardline as soon as we can.

- Weapon balance is still off. RoF is a big culprit. Scout elite should not be firing this fast, uzi so slow.. etc.

This is an ongoing discussion, we've got a lot of fixes in with the first patch and even more on the way soon.

- Modes need adjustments for game play.. Example, remove RPG's from trunks on Hotwire so we can get into real car chases again. TDM spawns are the worst I've ever seen in a MPG.

We disagree that RPGs should be removed from Hotwire. We did reduce the JITT ammo to 1 shot per RPG and greatly reduced the explosive radius already however. TDM spawns are still an issue, we agree, and we're looking into providing 32 player TDM to help with this, and we have code improvements coming for this as well in the next patch.

- Stingers should be 1 shot only.. If not 1, then the reload should be much longer.

We're listening, but we don't agree. 1 shot wouldn't be able to kill a helicopter, and wouldn't be much of a threat 90 seconds apart. Reload or lock-on time is more likely to get adjusted, but good chopper pilots have little issue being able to hide from stingers as it is.

- Terrain stops vehicles and infantry, also many clear line of sights actually get blocked.

Where shots get blocked is mostly bugs - collision issues are hard to find, but we fix them as they are reported. Vehicle physics is a whole other extremely complicated kettle of fish, and one that's gotten massively better since we started but still needs some work.

- Suppression - Snipers can take shots to the head and face and still aim without flinching. It's crazy.

We purposely reduced the effects of suppression and nearly no one is complaining about that - this is one of the few comments I've seen in relation to this feature being reduced.

- Releasing the SAME version of the game for PC/Console is folly, they need to be adjusted for each platform if you want to retain your AAA status.

AAA has nothing to do with differences in data between platforms. However, this is something we're looking in to.

- Armored insert..

There are a lot of complaints about this. We have some ideas coming in the next update.


- Headshots are bugged when striking prone targets.

You'll have to be more descriptive, we haven't seen any issues.

- Perks need a total overhaul. Fast throw, really?

If you read the patch notes you'll see that I've already redesigned these perks with input from the community here on Battlelog.

- Boosting is required to get certain achievements.

We're working on these - camera coins and shield coins in particular have been adjusted.

- Dev presence is non-existent. Tons of valuable feedback is already here, and players much more knowledgeable than I are ready to exchange with DEVs, but they are never given the opportunity.

Disagree. Pretty sure I'm responding right now.

- Questions are asked often and ignored.. the other posters usually have to step in and try to help.

I can't respond to every question, it's not possible or reasonable to think that. I'll respond when I have an answer, when I think I can provide useful clarification, and when posters are courteous and sincere.

- Posts are made all day touting the game and it's features, however the above stated issues exist. It's bait and switch.

There's no bait and switch. All games have issues. All games have growing pains. We're still working hard to support the game at the same time we're producing new content. We communicate regularly about what we're looking at and what we're working on.

- Make the log in process easier.. It's been bugged since announcement, however we've received no help at all.

Again, disagree. I've made numerous posts in the CTE forum with suggestions on how to get into the CTE, and we've increased the number of sign-up slots significantly. If you're still having problems, please go post over there and we'll get you some help.

- Don't make CTE a premium only feature.

We're working on this. This information is also posted in the CTE forums.


Thanks for the input, we're always listening.
that is exactly why people complain about the k-10 and MPX not necessarily the weapons but the armored insert
 

HNIC973

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Come strapped with new weapons and rides
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In Battlefield Hardline™: Criminal Activity, we wanted to hook players up with new tools to take down their foes. We heard the community loud and clear that they want more weapons and it was always our plan to deliver more as part of Battlefield Hardline Premium.

We are approaching each of four expansion packs in different ways as they are story-themed and the maps, mode, weapons and combat have to fit into that play style. With Battlefield Hardline: Criminal Activity, the theme is fast-paced, infantry combat as the cops and criminals are fighting for or preventing small time crime jobs. This also means weapons and attachments suited for close quarters. And what better way to do that than outfitting the Enforcer class with a new shotgun and two more rifles. If that’s not enough, add two new weapon attachments, which will soon become your best friend.

NEW PUMP ACTION BULLPUP SHOTGUN

This is a new weapon for the cops on the Enforcer class. This futuristic shotgun is using cutting edge technology to dispense justice to the criminals. It can hold 14 rounds of 2 ¾” 12 gauge buckshot. Clearing criminals out in Black Friday or on The Beat makes this shotgun is right at home. While sneaking up on those criminals you might want the option for more range. This shotgun can use slugs as well as the new Breaching Rounds. These options make this shotgun very versatile. If you want to stay and fight in close quarters the Breaching Rounds will be your friend. They can also easily disable doors trapped with Sabotage or a Trip Mine. Got a pesky criminal setting traps on doors inside Code Blue? Before you open that sabotaged door to get the heist bag shoot it with the Breaching Rounds. Then you can safely enter the door grab the bag and dance in the club. Breaching Rounds paired will solve that problem.

NEW BATTLE RIFLE

A new Battle Rifle is coming for the criminal faction on the Enforcer class with an iconic profile and look. The wooden furniture on this weapon gives it a classic look, but it has a modern and lethal function. It fires 7.62MM X 51MM rounds. This gives it amazing stopping power and range. This rifle is also very effective in mid-to-long range combat. It has a variety of options to choose from like AP Tracer Rounds, an upgraded stock, extended magazine, and more. While most effective at mid-to-long range, this rifle can still be very effective in close quarters if you can control the heavy recoil. Try switching to semi-auto mode with a mid-range scope and exploit the range of this rifle. This classic Battle Rifle can be very deadly in the right criminal’s hands and can dominate the courtyards in Black Friday or clear the Backwoods of cops if used correctly. This rifle could even become known as the Right Arm of the Criminal Underworld, instilling fear into anyone willing to get in between a criminal and their score.

NEW ASSAULT RIFLE

How about a new Assault Rifle for the police faction of the Enforcer class, you say? This Assault Rifle has a unique look that is magnified by its keg style charging handle. The rate of fire is slower than some battle rifles, but that makes it easier to control. It also has less recoil then some of the other battle rifles. It fires 7.62MM X 51MM and makes it very effective at mid-to-long ranges. The cops will be stopping criminal activity from afar in Backwoods with the aid of this new weapon. The unique magazine gives this rifle twenty four rounds and a total capacity of twenty five rounds when a tactical reload is performed, giving it an advantage over the other battle rifles. The low rate of fire combined with the lower recoil makes this weapon a very controllable and deadly weapon. Don’t be afraid to use it on Code Blue or The Beat. Equip it with Armor Piercing Tracer Rounds to stop those criminals with body armor. This Assault Rifle will have the boys in blue making the criminals sing the blues.

AP TRACER ROUNDS

The Armor Piercing Tracer Rounds are available for Assault Rifles, Battle Rifles, and the designated marksman rifles. Cops and criminals both have access to these munitions. Armored Piercing rounds are capable of dealing greater damage to armored targets. They also have a highly visible tracer that helps the user track the round as well as making them more visible to the enemy. These rounds are very effective against body armor as well as increasing damage vs armored vehicles. Find yourself constantly loosing fights to someone with armored insert? Equip the AP Tracer Rounds and even the odds.

BREACHING ROUNDS

The Breaching Rounds are a short range explosive 12-guage round that is designed to open doors. These rounds can be used to safely open a door that has been sabotaged. They are also effective in close quarter combat. Whether you are a Cop or a Criminal you will be able to equip these rounds in your shotgun. The use has to manually switch to the breaching round. This allows for the use of standard buckshot when the breaching round is not in the weapons chamber. If you find yourself unsure if a door is sabotaged, open it with the Breaching Rounds. You may also give your enemy an explosive demise by getting close and unleashing the power of the Breaching Rounds.

In addition to the three new Enforcer class weapons, we’re also adding a new Battle Pick-up for both sides and all classes to use. Silence your foes with the new Nail Gun.

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NAIL GUN

There are times when a weapon has to be improvised. The Nail Gun is a great example of this. It doesn’t use conventional ammo or have any optics, but it can get the job done. It has a 10 nail capacity and has a total of 4 mags. Look for this Nail Gun scattered around the maps in Battlefield Hardline: Criminal Activity. This weapon fires nails with the aid of a .27 caliber cartridge. The Nail Gun is effective and deadly in close quarters. This weapon is capable of killing a foe with one shot to the head. It doesn’t make much noise so you won’t show up on the mini map when firing. With only a .27 caliber cartridge the nails don’t go far and fall fast. However when you get close you can put your enemy down quickly.

And finally, we got new rides for you in Battlefield Hardline: Criminal Activity. Two new ones to be exact so that you and your crew can cruise down the streets as a click.

LOWRIDER

The Lowrider is a new sedan-class transport vehicle designed with mid-60s flair. Available for the criminal faction, it is fully customizable and comes outfitted with all the bells and whistles already acquired on the sports sedan. Cruise down the streets along with three passengers who can move up and sit against the door, making this ride an impressive combination of style and firepower. Equipped with a two-tone leather interior, custom musical horn and a hydraulic suspension controlled by the driver, the Lowrider puts a fresh new spin on the traditional workhorse transport vehicle.

PICK-UP TRUCK

The Pick-up Truck is a new civilian transport vehicle found in Backwoods. Designed originally as a work tool, the open cargo area of this heavy-duty passenger vehicle makes it ideal to carry your squad around the hazardous dirt roads. The enclosed cab seats two and the front passenger can move up and sit on the door to get a better attack angle. Two passengers can sit on the low sides of the truck bed and aim all around the vehicle. An additional passenger can crouch behind the tailgate and cover the rear of the vehicle against chasing foes making the Pick-up Truck deadly when full.

Last, but definitely not least we’re giving everyone a free new submachine gun as a token of appreciation for all our fans. This gun is separate from Battlefield Hardline: Criminal Activity, but will be made available with the gameplay patch that is released at the same time the pack goes live.

NEW SUBMACHINE GUN

The new Submachine Gun is a throwback. This classic design can be used by the cops or criminals. It can also be used on any class. The slow rate of fire makes it easy to control and keep your rounds on target. However there are limited options for customization on this weapon. You can put a grip and extended magazine on it and that’s it. Expect the streets to be filled with .45 Caliber slugs from this historical SMG.
 

Romey Rome

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Any gun tips for ya boy? I use the medic dude pretty much exclusively. Any suggestions I started with the acwr n felt like I kept getting murked. I'm not sure what I me using now. Please help
 
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