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I just pulled one of the most EPIC display of gunplay in this game a few minutes ago

:wow:

This Obliteration mode can be something else if both teams are evenly matched.

I was out in the damn water scrapping, hunting down the bomb all the way back to where the opposite team was close to planting it. I mean, I'm out here hopping off and clappin' nikkas with the side arm in the water. Had a gunfight on and off the jet ski while the bomb was just floating in the water. Ended up grabbing it with somebody on my squad... hopped back on the jet ski and slid out to the other side. The other team deep as fukk at this point, dudes looking over from the shore trying to take us out. The guy who got on the back with me got bodied... but his body served as a human shield for a breh

:youngsabo:

I speed off to the side where that lil 2 story parking garage is at... now at this point, while I'm in the water these dudes are chasing a nikka hard body and ioeno it. I'm just trying to get to the shore and plant the bomb ASAP. I see the stairs coming up as I'm hittin' it on this thing, and I peek at my radar and there's 2 red jet skis on my ass right as I'm reaching land.

:damn:

No bullshyt, I hopped off that bytch, turn around and literally right after I did 3 dudes on the other team road up on me on the stairs. I don't know how the fukk I did it, but I dropped 2 with the carbine, and put the last one down with the pistol

:banderas:

shyt had me feeling like a movie star.

I had to kill like 2 other people on my way to the objective, but I set that shyt and took it out.

shyt was like one of those "Only in Battlefield" videos for real.

:whew:



I'm loving that mode breh. Still prefer Rush, but this one might be my 2nd favorite.

You get to do some Jason Bourne/James Bond shyt in Obliteration.
 

Los!

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Ok we gonna be able to change controller options back to BF3 :banderas:
Console gamers can look forward to new controller layout options in the full version of the game. One of the potential control schemes is called "Legacy" and is based on the layout used in Battlefield 3.
The bushes for that other shyt :camby:
 

Los!

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Other changes based upon the beta
DICE also made a huge number of balance changes based on beta feedback. For example, the RPG7 and SMAW can no longer lock onto laser designated vehicles. The developers felt that this was severely unbalanced now Recon players now have handheld laser designators. Revive times for players, meanwhile, have been increased by three seconds. Here's the full list of balance changes outlined today. DICE says that you can expect more tweaks in the full version launching later this month:

Infantry Changes
Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill. The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.
Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.
Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.
Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.
Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.
Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPG’s, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.
Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.
Fixed an issue where the knife stab didn’t align with the kill event.
The revive time has been increased from 7s to 10s.
Vehicle Changes
Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.
Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).
Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.
Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.
Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.
Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.
Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.
Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.
Locking Weapon Changes
RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.
Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for RPGs, SMAW, and MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.
All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.
General Changes
The kill string in the score log now appears sooner, making the UI more responsive to a kill event.
The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.
PC Specific Changes
Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.
Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected.
 

GoldenGlove

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Ok we gonna be able to change controller options back to BF3 :banderas:

The bushes for that other shyt :camby:
You should just get used to playing with L2 and R2 for aiming and shooting because that's what you'll be using on PS4.

I was using it on PC just to get used to it. Didn't take that long for me.
 

Los!

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You should just get used to playing with L2 and R2 for aiming and shooting because that's what you'll be using on PS4.

I was using it on PC just to get used to it. Didn't take that long for me.
I got used to it I just didn't like it. PS4 is a console so I'm switching that shyt back to Bf3.
 

GoldenGlove

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But the new shoulder buttons are supposed to be great trigger buttons this time around

:noah:
 

BonafideDefacto

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I may stand alone when I say this but...

I want a Search and Destroy type mode
1 life
Arm a bomb
18 v 18

Shyt would be piff on a battlefield mode

Air superiority would now be key​
 

Los!

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I may stand alone when I say this but...

I want a Search and Destroy type mode
1 life
Arm a bomb
18 v 18

Shyt would be piff on a battlefield mode

Air superiority would now be key​
There is a new one life mode on this one can't remember the name though
Edit: found it
The other new game mode is Defuse, which is essentially Counter-strike's DE mode. Players only have one life per round, and win by either killing of the members of an enemy team, or planting a bomb on an M-COM station.

Commander mode will only be available in Conquest, Obliteration, and Rush.
http://www.escapistmagazine.com/news/view/128258-Battlefield-4s-Seven-Game-Modes-Detailed
 
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