JetLife

/ SOHH /
Joined
May 8, 2012
Messages
1,194
Reputation
710
Daps
6,089
Reppin
Golden State
Even though BF3 maps might be bigger area wise, BF:BC2 maps had bigger/dynamic "action" zones.

E.g. Console Conquest - A map like Caspian Border is huge, but it's basically A/B/C action .... then far off action in D. All the hills and expanses are rarely action zones.

BF:BC2 wasn't perfect though, choppers were way OP, and sniper camping was a problem. Handguns were like shotguns and knifing someone had like a 5 foot radius with 100% accuracy.

Hopefully they just merge the 2 series (since there's no way they simultaneously develop 2) and bring the single player & better maps to BF4.
 

TheSedd

Happy Hour Expert
Joined
Jul 20, 2012
Messages
439
Reputation
0
Daps
161
Reppin
Phoenix
I haven't played any Battlefield's, but I will keep an open mind about it. Would rather give this a try than another COD.
 

TH29

Rookie
Joined
May 8, 2012
Messages
511
Reputation
70
Daps
455
I have played both bad company 2 and bf3 extensively and bad company 2 was a lot more fun. I would say that the maps are better, but I really enjoyed the destruction in bad company 2 aswell. It was fun being able to take down any building and it had an overall less serious tone. I understand why they left some destruction out of bf3 because it makes it less easy to take out m-coms and things, but I would have liked to see more destruction in battlefield 3. I also wonder how they are going to handle suppression in the next game. I mean I understand what they tried to do with suppression, but if I have my gun aimed and shoot at someone while they shoot at me, they aren't magically not gonna get hit at all. I definitely cannot wait for the new game though. I bought COD black ops 2 a few weeks ago and have barley played it. Playing bf3 since release has caused me to no longer really enjoy COD. The sounds in bf3 alone kill COD, and I have come to really appreciate the realism of battlefield which is missing from COD.
 

Poetical Poltergeist

Precise and cold hearted
Joined
May 7, 2012
Messages
36,769
Reputation
5,362
Daps
120,068
Reppin
Mile in the Sky
Even though BF3 maps might be bigger area wise, BF:BC2 maps had bigger/dynamic "action" zones.

E.g. Console Conquest - A map like Caspian Border is huge, but it's basically A/B/C action .... then far off action in D. All the hills and expanses are rarely action zones.

BF:BC2 wasn't perfect though, choppers were way OP, and sniper camping was a problem. Handguns were like shotguns and knifing someone had like a 5 foot radius with 100% accuracy.

Hopefully they just merge the 2 series (since there's no way they simultaneously develop 2) and bring the single player & better maps to BF4.

Bc2 Valparaiso map :blessed:

the firefights are :king:

Sniping is :dj2:

Can't wait for a new bc :salute:
 

Dwolf

Veteran
Joined
Oct 29, 2012
Messages
35,577
Reputation
9,585
Daps
107,290
Reppin
Murim
I found this comment on another site.
BFBC was DICE's first real attempt at a console game since they kind of half-assed the console port of BF2. It did great, they did BFBC2, and it was even better. So then they tried to mix classic battlefield with Bad Company and they ended up having the worst aspects of both.
 

Jet

Banned
Joined
May 4, 2012
Messages
1,110
Reputation
35
Daps
799
DyQxJyz-660x370.jpg


New Battlefield 4 rumors originating from a Chinese forum post suggest a number of exciting features including Battlefield 4′s setting, the return of the Commander mode, the inclusion of recording functionality, dynamic weather and much, much more.

Currently, Battlefield 4 is set to be revealed to the public on March 27th, and one day earlier to media on March 26th.

According to the forum post, the following information is allegedly what will appear in the April issue of Edge Magazine, which should be on stands by the end of March. Of course, none of the following information has been officially confirmed and should be considered rumor until proven otherwise.

As you read on, however, like us, you’ll most likely hope all of it is true. Should at least most of it come to pass, it looks like Battlefield 4 will turn out to be a pretty darn fantastic next-generation FPS. So, read on.

The author writes that Battlefield 4, releasing sometime in November 2013, will utilize the Frostbite 2.5 engine and will support DX11 API on the PC.

Along with the PC, Battlefield 4 should ship on current-generation consoles – PlayStation 3 and Xbox 360 – along with next-generation consoles – PlayStation 4 and the next Xbox.

Current-gen platforms will, once again, only be able to support up to 24 players while next-gen consoles and the PC will support up to 64 players. Next-gen consoles are said to run Battlefield 4 in 720p resolution at 60 frames per second.

Multiplayer battles will feature dynamic weather effects including random rain, dust storms, haze, and other special weather variables. Destruction 4.0 will allow for more realistic destruction. Terrain, surfaces and figures using Tessellation technologies will also appear more real.

Battlefield 4 is said to take place in the year 2020 in China and will feature China and the US as the main factions.

The game will feature advanced weaponry and vehicles that will appear more differentiated between factions. For example, the PLA Type 99 Tank can be upgraded with laser guidance while the M1A2 TUSK will be able to utilize armor piercing tank shells. Weapon modification is also said to be improved.

The current roster of multiplayer locations will boast maps like Diaoyu Islands, Tiananmen, Shanghai Bund, Xizhimen and Xizhimen’s Rush. Of course, this is not likely the final list of maps. Battlefield 4′s first DLC is said to include the maps Power Plan of Dalian, Daqing Oilfield, the Great Wall, and Granville Island (Wake Island?). It appears that those who pre-order Battlefield 4 will receive the first DLC free of charge, as was the case with Battlefield 3′s Back to Karkand DLC.

As in Battlefield: Bad Company 2′s multiplayer, Battlefield 4′s multiplayer matches will end in cinematic sequences. In-game sequences will also be triggered as the battle progresses in modes like Rush. In modes like Conquest, the Pearl of the Orient tower will collapse, for example, once the losing team’s tickets have become close to exhausted (as in Caspian Border CQ.) Airspace is also improved, allowing for less-restricted aerial dog fighting.

The heavily requested Commander feature will return and will allow players to direct infantry through a more strategic view of the battlefield. Commanders will also be able to support their team through the use of additional firepower and supplies, as well as through use of the UAV.


Battlefield 4′s single player campaign will be played from two different perspectives of the PLA and should last about 5-6 hours.

The enhanced Battlelog 2.0 will boast a micro-transaction system as well as recording functionality. Things like personalized paints and other appearance and equipment customizations will be up for purchase as will the ability to rent servers. Veteran Battlefield players will have access to exclusive weaponry in advance. Recording and micro-transations are said to leave game balance unaffected.

Battlefield 4 Rumors Suggest The Return of Commander Mode, Recording Functionality, Dynamic Weather and More [Updated] - MP1st
 

hotbeezie

Go Dawgzz!!!!
Supporter
Joined
Jan 9, 2013
Messages
6,987
Reputation
2,630
Daps
20,400
Reppin
Louisiana
I'm hoping we get something with a little mixture of BC2 and M.A.G.

Sent from my SCH-I535 using Tapatalk 2
 
Top