Essential The Official Battle Rap Random Thoughts Thread (URL, KOTD, UW etc...)

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Chilla introduces fresh viewpoints in this interview. I'll edit this post and put the AI cliffnotes in a spoiler since this is over an hour.

- πŸ’° Chilla reflects on his ghostwriting endeavors in battle rap, acknowledging that while it brought in some income, it wasn't a significant source of revenue.
- πŸ“ He reveals his involvement in crafting three rounds for certain battlers and notes that many of his ghostwriting clients were repeat customers.
- πŸ“± Chilla critiques the impact of battle rap apps, stating that while they benefit the business side, they often fail to adequately compensate battlers or provide them with sufficient exposure.
- πŸ”„ He discusses the consequences of battles being exclusively available on apps, highlighting how this diminishes battlers' visibility and hampers their ability to build a fanbase.
- πŸ€” Chilla analyzes the current state of battle rap, citing issues such as oversaturation of leagues and battlers, shorter attention spans among fans, and a lack of lasting impact from battles.
- 🌟 He emphasizes the importance of revitalizing excitement and quality in battle rap, expressing hope for the resurgence of leagues like King of the Dot and the return to a more dynamic and engaging culture.
- πŸ’Ό Chilla addresses the financial aspects of battle rap, suggesting that despite claims of money drying up, there are still opportunities for lucrative partnerships and revenue streams.
- πŸ” He delves into the complexities of battlers' worth and the challenges they face in negotiating fair compensation for their performances.
- 🎀 Chilla discusses the significance of classic battles in shaping the culture and bemoans the diminishing attention spans and lack of sustained discourse around recent battles.
- πŸ“ˆ Finally, he underscores the need for innovation and evolution in battle rap, advocating for changes that prioritize the artistry and longevity of the culture while adapting to modern trends and challenges.
 

King Harlem

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Blame can go all around. Fans should get the least of it. If you put a product up that's good, ppl will watch. Clips was known for bullshytting in his 3rd round. Who gonna want to pay for that? High percentage of Chess choking, etc. The blame isnt all on the battlers though. Smack/League owners are at fault too. They enabled the shyt. When caffeine came, why are you doubling and tripling the battler's pay if it's not translating into recouping the money at the event? Why are you blowing all your big named battlers on one card, so now you have to sell a crazy amount of PPVs to break even? Then you got nikkas in/of the culture running the bootleg streams. Did anything ever happen to the black compass media dude running bootlegs? Smack also never respected nikkas times. There is no one battle events should be 6 hours long. shyt was way to unorganized at times for Smack/URL to be on top for so long.

The fact that there are no stars is on Smack/App gang. I understand youtube aint making as much money as you want, but that doesnt mean you just stop releasing stuff on youtube. That is your marketing. You couldve did something as simple as releasing the first round a couple months after the event. You also probably couldve been good with releasing whole matchups on youtube after a year too. You already got the hardcore appgang ppl money. URL are lucky Caffeine's marketing game was top notch or else Eazy wouldnt have gotten big like he did.
To be fair, URL wasn't doing PPVs when Caffeine was providing the budget. I'm also guessing they were trying to produce the best possible events in order provide as much viewership as possible to prove the viability of Battle Rap.

Looking back we got lucky with that Caffeine partnership. I'm guessing Caffeine was using Battle Rap to increase traffic to their app, but there was nothing else on there that was worth coming back there to see other than battle events. All those battle events and I never saw any ads or anything.
 

FreshAIG

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Chilla introduces fresh viewpoints in this interview. I'll edit this post and put the AI cliffnotes in a spoiler since this is over an hour.

- πŸ’° Chilla reflects on his ghostwriting endeavors in battle rap, acknowledging that while it brought in some income, it wasn't a significant source of revenue.
- πŸ“ He reveals his involvement in crafting three rounds for certain battlers and notes that many of his ghostwriting clients were repeat customers.
- πŸ“± Chilla critiques the impact of battle rap apps, stating that while they benefit the business side, they often fail to adequately compensate battlers or provide them with sufficient exposure.
- πŸ”„ He discusses the consequences of battles being exclusively available on apps, highlighting how this diminishes battlers' visibility and hampers their ability to build a fanbase.
- πŸ€” Chilla analyzes the current state of battle rap, citing issues such as oversaturation of leagues and battlers, shorter attention spans among fans, and a lack of lasting impact from battles.
- 🌟 He emphasizes the importance of revitalizing excitement and quality in battle rap, expressing hope for the resurgence of leagues like King of the Dot and the return to a more dynamic and engaging culture.
- πŸ’Ό Chilla addresses the financial aspects of battle rap, suggesting that despite claims of money drying up, there are still opportunities for lucrative partnerships and revenue streams.
- πŸ” He delves into the complexities of battlers' worth and the challenges they face in negotiating fair compensation for their performances.
- 🎀 Chilla discusses the significance of classic battles in shaping the culture and bemoans the diminishing attention spans and lack of sustained discourse around recent battles.
- πŸ“ˆ Finally, he underscores the need for innovation and evolution in battle rap, advocating for changes that prioritize the artistry and longevity of the culture while adapting to modern trends and challenges.

I was gonna post this, it was good interview. I do think there was a lot of cap to what Smack said, but I don't think the point of cost was. The app generates a lot of money, so the whole "there's no money" was cap. With that said, they can't afford to throw frequent events and pay the high level battlers is really what Smack was saying, and he's right. Imagine you go from making 5 to 10 K for a battle, then you start getting paid 15 to 30 K for a battle for 2-3 years, now you gotta go back to 5-10 K?
 

King Harlem

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You know what's crazy? The KOTD/'White Battle Rap' scene basically died and nobody cared. Do those type of fans even exist anymore?
 

King Harlem

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Smack, caffeine and Drake killed battle rap and th3 the fans supported them doing it.
Why do you say that? I enjoyed the Caffeine era. Free battles every other weekend, especially during Covid when everything was closed. Battle rap, The Last Dance and Verzus were the highlights of that time period for me.
 

dutchie

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If it wasn't for caffeine we would've been stuck with those trash virtual battles during covid lol
 

Theo Penn

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lol the caffeine era extended batle rap's lifespan. We got more battles and more events than ever before

Yup. Battle rap was on life support, especially with COVID hitting. Caffeine came thru and resuscitated that shyt


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